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UI Widget Blueprint: Apply one animation to many targets (and possible method)

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    UI Widget Blueprint: Apply one animation to many targets (and possible method)

    Hello

    I've asked a similar thing over on answers, so I will use that as an example of my suggested feature.


    Suggestion:

    Introduce a 'Null Object' into the UI Widget Blueprint.

    This Null Object can be transformed/key-framed to hold animation data.

    The Null Object's animation can be plugged into the *In Animation* of a *Play Animation* function.

    Any target can now be plugged into the *Play Animation* function and have the animation data from Null Object applied to it.

    This would allow you to make something like a button press animation without having to keyframe every single button
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