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Text input from Blueprint

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    Text input from Blueprint

    I would like a Blueprint node that captures all keyboard input from the user.

    Right now, you can't really take text input from the player in Blueprint. So inputting a name for example is a hassle to make happen.

    Could we get a node/event that captures all key presses?
    Easy weapons in Unreal Engine 4:
    Check out Realistic Blueprint Weapons

    Currently doing a tutorial series on Vectors and what they are good for.
    Please visit Unreal Unscripted

    #2
    I think the best solutions will come from using UMG, but that is a ways off and may not solve all problems.

    I've had a get any key input binding task sitting on my backlog for a long time which I think it could be used to more or less accomplish what you're asking for here. I may see about spending a few hours some time before 4.3 and see if I can wire such a thing up, but no promises

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      #3
      Originally posted by Marc Audy View Post
      I think the best solutions will come from using UMG, but that is a ways off and may not solve all problems.

      I've had a get any key input binding task sitting on my backlog for a long time which I think it could be used to more or less accomplish what you're asking for here. I may see about spending a few hours some time before 4.3 and see if I can wire such a thing up, but no promises
      That would be outstanding!
      Easy weapons in Unreal Engine 4:
      Check out Realistic Blueprint Weapons

      Currently doing a tutorial series on Vectors and what they are good for.
      Please visit Unreal Unscripted

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        #4
        Originally posted by Marc Audy View Post
        I've had a get any key input binding task sitting on my backlog for a long time which I think it could be used to more or less accomplish what you're asking for here. I may see about spending a few hours some time before 4.3 and see if I can wire such a thing up, but no promises
        This would be extremely useful! Fingers crossed this makes it into 4.3

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          #5
          That would be awesome indeed! I'm trying to incorporate text input in my game.
          I'm leaning towards learning how to do it in c++ but if you could do it in blueprints that would be great!

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