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  • replied
    Since 4.12 decal materials can access the custom stencil texture and use it to perform custom masking when the config variable "r.customdepth.order" is set to "0".

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  • replied
    anything yet?

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  • replied
    I'm guessing no news about this feature ?

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  • replied
    Could you please add another item to that feature request?

    - Allow decals to be spawned on a translucent surface (such as bullet holes on glass, oil slick on water etc)

    There were a few requests for this back in 2014 on AnswerHub that said it will be implemented, but I couldn't find any updates on it (or any workarounds ). If anyone knows of one I'd love to hear it!

    Thanks.

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  • replied
    Originally posted by MorskoyZmey View Post
    Unfortunately there is no such issue in issue tracker: https://issues.unrealengine.com/issue/UE-16527
    I took a look at it and the reason it's not publicly visible is because that ticket also included some requests from the game teams that had confidential information in it. I'll see if it's ok to have that taken out. Sorry about that.

    EDIT: Ok, I talked to some people and we're gonna strip that small section out (literally one sentence) and then get it out there. Thanks for being patient while we fixed that!

    EDIT EDIT: Live now
    Last edited by Alexander Paschall; 07-29-2016, 10:50 AM.

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  • replied
    Unfortunately there is no such issue in issue tracker: https://issues.unrealengine.com/issue/UE-16527

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  • replied
    Originally posted by Sean Flint View Post
    Hey everyone,

    There is currently a feature request, UE-16527, available for the improvement of the functionality of decals. Your request seems to be covered by the scope of this request. There is no guarantee that this feature will be implemented, however, as our developers are currently focusing their efforts on high-priority crash and showstopper bugs.

    Have a great day!
    Finally. That is a good step.

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  • replied
    That is very cool. Where we can read this feature request? Googling not helped.
    I've read Roadmap, and it says "UE4 Roadmap added (DONE 4.13) Basic Support for Mesh decals to Rendering".
    Do you know what it actually means?

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  • replied
    Hey everyone,

    There is currently a feature request, UE-16527, available for the improvement of the functionality of decals. Your request seems to be covered by the scope of this request. There is no guarantee that this feature will be implemented, however, as our developers are currently focusing their efforts on high-priority crash and showstopper bugs.

    Have a great day!

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  • replied
    If you need this feature, then, please, upvote this thread!

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  • replied
    I haven't tried, but couldn't you just use the custom depth stencil channel for that ?

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  • replied
    +1 That would be really useful.

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  • replied
    I also would like this! I seem to recall seeing some Decal work mentioned on Trello recently. Hopefully this (or something equivalent) will make it into that.

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  • replied
    Must have feature.

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  • replied
    Originally posted by Hevedy View Post
    I requested about this time ago, to have different channels in Decals, since you need decals in the map but no in the player, but if you set the player to don't receive decals then you can't apply blood decals in the character etc etc
    Exactly. That is the Point.

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