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[BUG] Screenshots taken when in Gear VR come out corrupted

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    [RENDERING] [BUG] Screenshots taken when in Gear VR come out corrupted

    I made a bug report on Answerhub, but to make sure it doesn't fall through cracks (as almost every single post I make on Answerhub) I am posting here too.

    https://answers.unrealengine.com/que...corrupted.html

    I was testing performance in Gear VR and basic test scene with single static mesh. The mesh looked fine in the Editor, but on the device it had missing triangles. So I wanted to take screenshots (in addition to sharing project) and show them to Oculus.

    Here is my Blueprint setup for taking automatic screenshots: http://s30.postimg.org/5u9p7vnz3/autoscreenshot2.png

    It works wonderfully on Windows when running test project in the Editor, but this is what I get when running on the device: http://s22.postimg.org/g3xeng5q9/Screen_Shot00000.png

    I am using Galaxy S6, Android 5.1.1 and Gear VR.

    #2
    Hasn't anyone tried taking screenshots on Android using engine's built in capacity ? o.O

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