There are work arounds for host migration but a native implementation would be the best
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No announcement yet.
Is host migration planned at all for UE4?
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This is something you kind of need to design yourself really, I'm not sure if there's an engine-wide solution that would suit all projects.Everything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
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Both Unity and LY have implemented this generically, so it seems both feasible and relevant. When hosting is P2P, and even in a traditional dedicated server setup, this is critical to the user experience. A few years back, you could argue that disconnects were necessarily part of the game, but that should no longer be the case, as there are many examples of strategies to mitigate them.
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