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    #16
    Originally posted by jwainwright View Post
    Hololens requires using the UWP, which Epic (and most large developers and retailers) have a pretty strong incentive not to adopt. I don't think we'll be seeing it in the engine any time soon.
    No they do not. The only person who has strong incentive is Tim and Tim alone.
    He's the reason we haven't had windows support since Win 8 came out in 2012.
    Today just cemented my move to unity.

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      #17
      I am the person responsible for this decision.

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        #18
        Originally posted by Tim Sweeney View Post
        I am the person responsible for this decision.
        Behind you 100%
        Bacon Man : An Adventure (UE4)

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          #19
          Wow... Before i go back to Unity i rather jump into burning gasoline.. No material editor, managed slow C# code, no support, gazillions of bugs you have to code around to get your stuff done, no source of the engine to fix things yourself, poor rendering quality, poor lighting (and poor light baking), messy animation system.

          Maybe Tim would reconsider that decision, i don't feel UWP as a threat, rather than a choice/option. And when it comes to those 30% you have to pay MS, you have to pay the same to Steam...

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            #20
            Why Tim why did you make this decision

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