Hi guys,
Very much enjoying getting to know UE4, but of course there are always gremlins
One of the weak points is the Scene Outliner. I have a few suggestions/requests that would improve it a lot with little (easy for me to say) effort:
1. Allow multiple selection hiding (select many objects, click eyeball)
2. Allow us to Filter the Outliner contents (e.g. the same way we can filter the Content Browser)
3. Put extra toggles, i.e. IsVisible (or Actor Visible In Game)
4. For lights, perhaps put a coloured box next to the light name indicative of it's colour.
5. Allow drag & drop from the Content Browser to the Outliner - objects auto placed at relative world center instead of cursor position.
6. Make UNDO work to Undo large selections of objects dragged into the map (only works on 1 object at a time at the moment).
Any of these would be a huge improvement, all of them would be ace
Very much enjoying getting to know UE4, but of course there are always gremlins
One of the weak points is the Scene Outliner. I have a few suggestions/requests that would improve it a lot with little (easy for me to say) effort:
1. Allow multiple selection hiding (select many objects, click eyeball)
2. Allow us to Filter the Outliner contents (e.g. the same way we can filter the Content Browser)
3. Put extra toggles, i.e. IsVisible (or Actor Visible In Game)
4. For lights, perhaps put a coloured box next to the light name indicative of it's colour.
5. Allow drag & drop from the Content Browser to the Outliner - objects auto placed at relative world center instead of cursor position.
6. Make UNDO work to Undo large selections of objects dragged into the map (only works on 1 object at a time at the moment).
Any of these would be a huge improvement, all of them would be ace

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