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LOD Transition Time should be influenced by Velocity

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    [FEATURE REQUEST] LOD Transition Time should be influenced by Velocity

    Currently the Transition Time at LOD switching is fixed. When moving slow this is fine but when moving fast to the Object you can see the Transition directly in front of you. The Transision Time should be influenced by the Velocity. Our previous Engine (Havok Vision Engine) uses this approach and it works fine.

    The same issue appears at cull distance from grass and foliage.
    Thank you for this awesome Engine!

    #2
    yeah it would be great, in my in-dev RTS game I also found it imperfect...
    "Age of Total Heroes" - RTS Pathfinding and Movement System for UE4
    RTS Camera C++ Tutorial

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      #3
      Any Feedback from Epic?
      Thank you for this awesome Engine!

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        #4
        Actually this would be pretty nice.

        +1
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