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Reduce Grass Density by Distance

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    #16
    Originally posted by JackBlackshroud View Post
    What you can do as a temporary workaround (its how we do it), is to make 3 copies of the same grass then set one at 100 desnsity, 2000 view dist (set start and end cull to same value), 1 at 25 density, 5000 view dist and 1 at 5 density and 10000 view dist.

    But yes a proper feature for it would be nice.
    where do you set the 'view dist'? is that where it starts drawing?
    Visual Effects Artist, Weta Digital, Wellington New Zealand
    BLOG www.danielelliott.co.uk
    @danielelliott3d https://twitter.com/danielelliott3d
    Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
    2015 Showreel: https://vimeo.com/116917817

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      #17
      Just send start and end cull to that distance

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        #18
        Originally posted by JackBlackshroud View Post
        Just send start and end cull to that distance
        Oh i see so thats just the end distance. There seems to be no way to have start distance then.
        Visual Effects Artist, Weta Digital, Wellington New Zealand
        BLOG www.danielelliott.co.uk
        @danielelliott3d https://twitter.com/danielelliott3d
        Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
        2015 Showreel: https://vimeo.com/116917817

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          #19
          Its not perfect but its fairly effective, you could do it with a function parameter; but its easier just to tweak density down a tiny bit.

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            #20
            Hello all,
            This a old topic, but it seams no fix has been added to the engine according to this request...
            Any new about it?

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