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[BUG] 4.9.1 OR boolean and AND boolean bug in animationBP

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    [BLUEPRINT] [BUG] 4.9.1 OR boolean and AND boolean bug in animationBP


    [first : excuse my english i'm french]
    [scnd : I use UE 4.9.1]
    [thrd : i've this error " There was an error contacting the remote service " when login the answer hub so i post here ]

    I post here to report a Bug (?(maybe)) i've found when using animation BP(blueprint) :

    1 - i have a character with rig , skin and skeleton .
    2 - i have some animations files given( ? -> gived ?) by Epic Game (free starter animation pack )
    3 - i have a **character BP** .
    4 - i have an **animation BP** (for my character of course )
    5 - inside the animation BP i've setup a state machine and add some conditions to go from one state to another
    6 - inside the character BP i've two Input Axis (moveForward and MoveRight) ; when i press the corresponding input for this two Input Axis i set two **Boolean** variable , one for each Input axis (InputA for short)
    7 - inside my **animation BP** i set a cast to my character and as my character i get the value ofmy two Boolean variable and set two new Boolean variable with those value ;

    For the understanding :

    CharacterBP : Boolean_variable_1 , Boolean_variable_2 .
    AnimationBP : newBoolean_v_1 = Boolean_variable_1 and newBoolean_v_2 = Boolean_variable_2 .

    8 - inside my animationBP , in my state machine > in my condition to enter in the next state i say :

    newBoolean_v_1 = true OR newBoolean_v_2 = true --> enter new state ( i mean i get the output value and pin it in the input value to enter next step )

    and the Bug come here : the OR (boolean of course ) is acting like an AND(boolean) .. yep that's weird so of course i've try another way , for example :

    [newBoolean_v_1 OR newBoolean_v_2] = true --> enter new state.

    no change at all , the bug still here .. so i've telling myself i can try using an AND (boolean ) to see what happend
    and yeah .. what a surprise to see that the AND (boolean ) is acting like an OR (boolean ) .. so yeah i've made some garbadge fix to make it work but i think you should look at this because it's really annoying and of course not logic at all !

    If you want more precisions , maybe screenshot or even a video (where i will say in english where is exactly the bug ) just ask me and i will do it as fast as i can to give you all information you need .

    Thank you for reading me and have a nice day .