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Support scale channels when exporting to fbx

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    [FEATURE REQUEST] Support scale channels when exporting to fbx

    .. Or just add some fbx export option.
    I find that sometimes I have to work with animations that include bone scale animation. When I want to export them back out of the engine, the scale channels arent included and stay static.
    Could we get the option to have the engine fbx exporter include scale channels if specified? We need this feature.

    -S
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