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    [LEARNING RESOURCES] Dynamic AI Navigation

    Deer Epic for the last week++ I have been strugeling with AI.
    I am using dynamic generation of NAV Mesh that is only invoked around agents.
    And i am unable to get the AI to move outside its current generated NAV Mesh radius.
    This is not intended as a double post so for more info see: https://forums.unrealengine.com/show...AV-mesh-radius

    Now it whould be realy nice if things like documentation or sample was available.
    The use case am looking at is a large world pre building NAV Mesh will not be a option.
    I know this was done for the Open World Demo (Kite Demo) is there any information on this subject?

    Thank you.
    WCode
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