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Animation State Machine as separate asset.

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    [FEATURE REQUEST] Animation State Machine as separate asset.

    Right now state machine is creted directly inside animation graph, and single state machine can't be shared along multiple graphs.

    What's more important (at least for me), is that for that there is no way for specific assets (for example weapons), to provide their own state machines, with their own set of conditions and animations.
    Their cases must be supported directly inside even graph.
    https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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