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PR #1552 : Toon Shading Model

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    #46
    Wait, I thought this new system would allow people to write plugins that add more shading models to materials https://docs.unrealengine.com/latest...ightingModels/. It doesn't?

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      #47
      Originally posted by jonimake View Post
      Wait, I thought this new system would allow people to write plugins that add more shading models to materials https://docs.unrealengine.com/latest...ightingModels/. It doesn't?
      Nope. The new system allows plugins and projects to have priority on loading shader files over default engines ones. That is it. To add new shading model, you still need to change at least 3 source files.

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        #48
        I hate to say it, but Unity wins hands down for NPR rendering. It's such a pain to have to update and build this shading model manually in order to get all the bug fixes/features that come with each engine update.

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          #49
          So it's 2019 now and we still cannot add new shading models to the material editor via plugins or dropping them in a project folder? e.g. https://forums.unrealengine.com/comm...-shading-model and https://forums.unrealengine.com/deve...p-translucency. Why is it still the case that we have to edit engine files and recompile?

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