Announcement

Collapse
No announcement yet.

Better support for Blender Rigs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Better support for Blender Rigs

    Epic,

    We needed a decent rig for blender like a forever ago. Why do we not have one?

    This person is trying to make one https://forums.unrealengine.com/show...ht=blender+rig . But it has problems such as mirrored poses for run cycles.

    We have to try to reverse engineer our way into a black box in order to get the UE4 rig going.

    I feel pretty nasty about this, Epic is essentially relying on people to pirate Maya so they can create animations and animate for UE4 and that really ****** me off. Pirating software is unethical, not because microsoft/adobe/autodesk or some other shonk doesn't get their hands on your cash, but rather because you're removing your support from the open-source and free alternatives through piracy. Microsoft/Adobe/Autodesk, all made their products the unchallenged industry standard through piracy.

    So Epic, please think ethically, I know that you guys gave a generous donation to the blender foundation, but we really need this particular issue fixed.
    Play my games @ itch.io! :: http://dazpetty.itch.io/

    WWW.DAZPETTY.COM
    3D Artist, Level-Designer, Blueprints'er.

    #2
    I might be jumping the gun a little bit. But this script I wrote seems to fix some of the mirrored pose issues http://pastebin.com/pNiWxU9r .
    Play my games @ itch.io! :: http://dazpetty.itch.io/

    WWW.DAZPETTY.COM
    3D Artist, Level-Designer, Blueprints'er.

    Comment


      #3
      Originally posted by Neurocase View Post
      Epic,

      We needed a decent rig for blender like a forever ago. Why do we not have one?

      This person is trying to make one https://forums.unrealengine.com/show...ht=blender+rig . But it has problems such as mirrored poses for run cycles.

      We have to try to reverse engineer our way into a black box in order to get the UE4 rig going.

      I feel pretty nasty about this, Epic is essentially relying on people to pirate Maya so they can create animations and animate for UE4 and that really ****** me off. Pirating software is unethical, not because microsoft/adobe/autodesk or some other shonk doesn't get their hands on your cash, but rather because you're removing your support from the open-source and free alternatives through piracy. Microsoft/Adobe/Autodesk, all made their products the unchallenged industry standard through piracy.

      So Epic, please think ethically, I know that you guys gave a generous donation to the blender foundation, but we really need this particular issue fixed.
      Uh... nobody 'has to' pirate anything! Just because UE4 is now free does not entitle you to be able to make all your game assets for free. It would be a nice win for the free software community if you could make a game without paying for software but it's not Epic's fault that you have roadblocks :/
      Last edited by User222577324; 11-26-2015, 01:16 PM.

      Comment

      Working...
      X