Epic,
We needed a decent rig for blender like a forever ago. Why do we not have one?
This person is trying to make one https://forums.unrealengine.com/show...ht=blender+rig . But it has problems such as mirrored poses for run cycles.
We have to try to reverse engineer our way into a black box in order to get the UE4 rig going.
I feel pretty nasty about this, Epic is essentially relying on people to pirate Maya so they can create animations and animate for UE4 and that really ****** me off. Pirating software is unethical, not because microsoft/adobe/autodesk or some other shonk doesn't get their hands on your cash, but rather because you're removing your support from the open-source and free alternatives through piracy. Microsoft/Adobe/Autodesk, all made their products the unchallenged industry standard through piracy.
So Epic, please think ethically, I know that you guys gave a generous donation to the blender foundation, but we really need this particular issue fixed.
We needed a decent rig for blender like a forever ago. Why do we not have one?
This person is trying to make one https://forums.unrealengine.com/show...ht=blender+rig . But it has problems such as mirrored poses for run cycles.
We have to try to reverse engineer our way into a black box in order to get the UE4 rig going.
I feel pretty nasty about this, Epic is essentially relying on people to pirate Maya so they can create animations and animate for UE4 and that really ****** me off. Pirating software is unethical, not because microsoft/adobe/autodesk or some other shonk doesn't get their hands on your cash, but rather because you're removing your support from the open-source and free alternatives through piracy. Microsoft/Adobe/Autodesk, all made their products the unchallenged industry standard through piracy.
So Epic, please think ethically, I know that you guys gave a generous donation to the blender foundation, but we really need this particular issue fixed.
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