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Add new C++ class without compiling

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    [FEATURE REQUEST] Add new C++ class without compiling

    I use the editor to create all new C++ classes in my project. Whenever a new class is added the editor also compiles the project. If I need to add a whole bunch of new classes at the same time, it takes too long. Because I must wait for the whole project to compile before I can add the next class.

    I would like an option to skip the compile step when adding classes or some way to cancel the compile.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

    #2
    This is kinda obscure, but in case anyone is interested. Turning off the following boolean gives the required behavior.

    Edit -> Editor Preferences -> Miscellaneous -> Hot Reload -> Automatically Compile Newly Added C++ Classes

    I guess Epic Games thinks of everything huh.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

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      #3
      I was actually just looking to see if this was possible. Thanks for updating this page on how to do it!
      2B || (!2B)

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        #4
        Thanks, useful!

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