Hello everyone,
This is probably the stupid question (i don't know). We know today , DirectX 12 , this is probably the end of SLI/Crossfire because DirectX 12 can take advantage of multiple GPUs explicit or explicit unbound (GTX 900 + GTX 800 or GTX + AMD).
But, what about UE4 editor ? Editor can take advantage of multiple GPUs or this will work only at runtime (in the finale game). Have you some info about that ?
Unreal Engine will have this feature ?
Thank
This is probably the stupid question (i don't know). We know today , DirectX 12 , this is probably the end of SLI/Crossfire because DirectX 12 can take advantage of multiple GPUs explicit or explicit unbound (GTX 900 + GTX 800 or GTX + AMD).
But, what about UE4 editor ? Editor can take advantage of multiple GPUs or this will work only at runtime (in the finale game). Have you some info about that ?
Unreal Engine will have this feature ?
Thank

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