Originally posted by snarfk
View Post
Announcement
Collapse
No announcement yet.
Can't interact with 3d UMG widgets
Collapse
X
-
Twitch /unrealalexander| Twitter @UnrealAlexander
How to report a bug? | Installation & Setup issues?
Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]
-
Originally posted by Alexander Paschall View PostNick ended up creating the solution rather recently. You can check out the latest update he posted here: https://twitter.com/NickDarnell/stat...98173730914304
Comment
-
Originally posted by Kjasi View PostIs there a time-frame as to when we'll be able to see how he did it? Seeing it's possible is nice, but knowing HOW he did it will prove very useful for the community!Twitch /unrealalexander| Twitter @UnrealAlexander
How to report a bug? | Installation & Setup issues?
Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]
Comment
-
Originally posted by Frozenfire View Postso let me summarize this.
ability to interact with Widget in the 3D World is still not doable as of 4.12 is that correct?Twitch /unrealalexander| Twitter @UnrealAlexander
How to report a bug? | Installation & Setup issues?
Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]
Comment
-
Originally posted by Burnz View PostYeah, i cannot interact at all with it... Could you show me your setup ? In the UserWidget itself i only have a button displaying Hello when clicked... cannot be triggered at all.
I'm not getting any debug message at all printed to the screen...
EDIT: You were right. There was a HUD Element set to "Visibility" and was blocking the raycast. Works fine, sorry about the confusion and thanks letting me know that it works for you, helped me to find the issue.
Comment
-
Originally posted by Crembo View PostI have updated to 4.13 and it doesn't seem to work?
(Also, bump)
https://answers.unrealengine.com/que...ng-in-413.htmlGame frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
Comment
-
Just wanted to post this here, this is the new method of interacting with 3D Widgets.
https://docs.unrealengine.com/latest...etInteraction/
While I can understand the benefits of this method, it has also caused more issues (for me at least, mostly because the system I had was working fine, and now it's not).
The big one being that you can no longer easily type into EditableTextBox's on a 3D widget, where-as, before, you could.
Most of my game is based around interaction with in game computers, navigating the back-end of the in-game operating systems with command lines (in game hacking) and now it's been made into a bit of a hassle.
I posted on answerhub in regards to the EditableTextBox problem if anybody wishes to contribute.
https://answers.unrealengine.com/que...3d-widget.htmlDeveloper of the party game "Metal Heads".
www.metalheadsgame.com
Follow on Twitter @MetalHeadsGame
Follow on Facebook www.facebook.com/MetalHeadsGame.
Comment
-
It's broken again in 4.13 indeed.
*sigh*SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
Level design and prototyping for newbies
Comment
-
Originally posted by Nick Darnell View PostTo what end? It's a component, it doesn't do anything until you tell it to.
Comment
-
Originally posted by motorsep View PostAh, I see. So, if it's a component, how can it break existing setup that was made without the new component ? (assuming developer keeps existing contraption and doesn't add Widget Interaction component to player's character)
Comment
Comment