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    Originally posted by James Barnette View Post
    I'm having the same problem
    I have asked a few places and gotten no real good answers. From what I can see from google there are lots of people having this issues going way back and none of the post or answerhubs ever get a resolution.

    The advanced session guy recommends to only test session joining stuff via packaged games here https://forums.unrealengine.com/show...l=1#post576352

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      Originally posted by jaran View Post
      I have asked a few places and gotten no real good answers. From what I can see from google there are lots of people having this issues going way back and none of the post or answerhubs ever get a resolution.

      The advanced session guy recommends to only test session joining stuff via packaged games here https://forums.unrealengine.com/show...l=1#post576352
      Well it works fine in the downloaded project I'm just trying to track down the differences. There is something different.

      UPDATE: Actualy I notice in the downloaded project the lobby is not spawning the player on either client
      Last edited by calmasacow; 08-05-2016, 05:39 PM.
      James Brad Barnette
      Senior Creative Artist
      3Dmotif LLC

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        This is impossible to debug as the client doesn seem to post anything to the log
        James Brad Barnette
        Senior Creative Artist
        3Dmotif LLC

        Comment


          Ok Found it! In the ServerMenu widget Blueprint. In the graph. open the RefreshServers Function.

          Comming out of the ForEachLoopWithBreak the Array Element was no connected to the SET AvailibleSession node at the end of the chain.

          See here:

          Click image for larger version

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          After that worked like a champ! hope this helps.
          James Brad Barnette
          Senior Creative Artist
          3Dmotif LLC

          Comment


            Got this working pretty well. Hosted from TX and had my second "client" connect from Ohio - worked out perfectly.
            Still trying to figure out that "Available Server List" function lol.
            Founder and CEO of Angry Penguin Studio, LLC
            Dallas, TX USA
            https://www.facebook.com/AngryPenguinStudios

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              There is a tutorial here that has a server list.

              https://www.youtube.com/watch?v=6RlYegIkN0Y
              James Brad Barnette
              Senior Creative Artist
              3Dmotif LLC

              Comment


                Originally posted by James Barnette View Post
                There is a tutorial here that has a server list.

                https://www.youtube.com/watch?v=6RlYegIkN0Y
                awesome, thanks man. this should work out ... i may endup breaking the entire thing a few times, but, eventually ... i will get it lol ..
                Founder and CEO of Angry Penguin Studio, LLC
                Dallas, TX USA
                https://www.facebook.com/AngryPenguinStudios

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                  When launching from the MainMenu map, going through the lobby menu then entering a Map either on LAN or Steam, when I run around and press Left Mouse Button the cursor goes away until I let go.
                  When I just open Map1 directly to play this doesn't happen.
                  Has anyone come across this before?
                  I'm using 4.13 preview.
                  I converted the project to be top down; not sure that matters though.

                  Here is a video showing the issue : https://youtu.be/YBnOmecf7ys

                  [Update: solved by Rudy Triplett - https://answers.unrealengine.com/que...lmb-held.html]
                  Click image for larger version

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                  Last edited by tomofnz; 08-11-2016, 05:05 AM. Reason: added video

                  Comment


                    Originally posted by James Barnette View Post
                    There is a tutorial here that has a server list.

                    https://www.youtube.com/watch?v=6RlYegIkN0Y
                    This is the tutorial that gave me black screen.
                    ProBoon, Old-School FPS, Open Source & Tutorials
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                      The tutorial was so cool!, but i have a problem with Steam conection.

                      When i host/Join a session in LAN works fine.. but when i try to host in Steam i have this log error:

                      LogOnline:Warning: STEAM: Can't start an online session (Game) in state InProgress

                      And when i want to search i have this:
                      LogOnline:Warning: Unknown or unsupported data type from Steam key data Attribute 0 2237
                      LogOnline:Warning: STEAM: Failed to parse setting from key Attribute 0 value 2237
                      LogOnline:Warning: Unknown or unsupported data type from Steam key data Attribute 1 5
                      etc
                      etc
                      etc

                      i cant find any sessions :/

                      any idea?

                      Click image for larger version

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                      Comment


                        Nevermind, my friend didnt allow the firewall on windows

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                          I have the black screen problem at the end of lesson 16 here https://www.youtube.com/watch?v=_-ya...ndZqZ&index=16

                          Cant join a lan session even though it finds the session. This is what it logs when the server host the game and moves to the lobby




                          I solved this issue by renaming my computer system, get rid of any accent marks, for example mine was name Vorágine, I renamed it by Voragine. Hope this be useful.
                          Last edited by Ocasoblack; 09-18-2016, 10:09 PM. Reason: Didnt go on replied selected so I'm copying some words for reference

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                            I followed all the tuts and it works in 4.13 in standalone. It doesn't work from the copy /paste project on one pc. It won't connect even though it finds the session.
                            Does this copy/paste project on one pc not work now?, or is there something I missed. Tried with and without steam.
                            I'm trying to test the save file, but it seems a long winded test to put on 2 comps at this early stage if the copy/paste would work.

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                              I downloaded the Steamproject and opened it in 4.13.
                              I then copy/pasted it to test the save file and it worked perfectly in LAN but my project didn't work in LAN. grr

                              So , I went through all the Blueprint and found no difference.
                              Both engine .ini files are the same for the Steam setup in both projects
                              Tried the DefaultPlatformService=Null . didn't work.

                              Then I found the problem !!!!
                              The tutorial project has the Steam plugin turned off in the editor

                              Opened my project , turned off the steam plugin, and tried the copy/paste with 2 LAN connections and it worked.

                              so to get it working with steam enabled in the editor I changed the engine.ini to
                              [OnlineSubsystem]
                              DefaultPlatformService=NULL

                              [OnlineSubsystemSteam]
                              bEnabled=false
                              SteamDevAppId=480

                              The tutorial did this in the editor instead
                              Last edited by Max_Damage_UK; 09-25-2016, 08:23 AM.

                              Comment


                                Hi,
                                I downloaded original project and run it on two different computers on LAN, with two different steam account, with enabled all plugins. it host session and find it, join it (fire successful pin), but not load... stays on loading screen and run out of time. i tried on 4.13 and 4.14 version and don't work on both. why?

                                Thanks!

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