Announcement

Collapse
No announcement yet.

Windows 10 Store Support ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Windows 10 Store Support ?

    Hello Fellow Unreal devs
    Can we develop games for Windows10 store using Unreal 4 ?
    did not find any thread related to the discussion , so had to start one

    Cheers
    Last edited by Otacon; 10-14-2015, 12:52 AM.

    #2
    guys don't want to derail from the topic. would like to know , if win10 store support is in priority for unreal 4 engine ?

    Comment


      #3
      Unreal Engine 4 runs on Windows 10 and produces standard 32-bit and 64-bit win32 apps compatible with Windows 10, 8, 7, and Vista.

      Microsoft says that the Windows 10 store supports, or maybe will support (it's not clear), win32 apps. See: http://blogs.msmvps.com/installsite/...in-windows-10/. There were some articles covering the technical details of this on Microsoft's MSDN website, but they seem to have disappeared.

      The Windows 10 store predominantly hosts Windows Phone "UWP" format apps, which are sandboxed and locked-down in a way that doesn't support the sorts of things that most contemporary PC games do. As a result, the store is full of Windows Phone ports and devoid of major PC games. It's a strange situation. We're hoping Microsoft will sort it out.

      Comment


        #4
        Originally posted by Tim Sweeney View Post
        Unreal Engine 4 runs on Windows 10 and produces standard 32-bit and 64-bit win32 apps compatible with Windows 10, 8, 7, and Vista.

        Microsoft says that the Windows 10 store supports, or maybe will support (it's not clear), win32 apps. See: http://blogs.msmvps.com/installsite/...in-windows-10/. There were some articles covering the technical details of this on Microsoft's MSDN website, but they seem to have disappeared.

        The Windows 10 store predominantly hosts Windows Phone "UWP" format apps, which are sandboxed and locked-down in a way that doesn't support the sorts of things that most contemporary PC games do. As a result, the store is full of Windows Phone ports and devoid of major PC games. It's a strange situation. We're hoping Microsoft will sort it out.
        I think the Universal Windows Platform is actually a great concept. The communication about it from Microsoft could be better though.
        Anyway it says clearly in the guide that:
        "Instead of targeting the universal device family, or targeting one of the child device families, you can instead target two (or more) child device families. Targeting desktop and mobile might make sense for your app. Or desktop and Xbox. Or desktop, Xbox and Surface Hub." https://msdn.microsoft.com/en-us/lib.../dn894631.aspx
        I would imagine that devs making 3D games with UE4 would use UWP to export to the Windows 10 Store and Xbox One (without need for devkits!) once it's supported. While happily skipping support for the mobile and IoT device families.

        According to https://forums.unrealengine.com/show...ersal-Platform it looks like there is still a lot @todo until UE4 supports UWP though.

        Comment


          #5
          I've searching around about this as well; it seems we won't have any UWP support for UE4 judging by mr. Sweeney's replies on the topic.
          I believe this is bad, if that platform turns out to become an important echosystem, I would hate to be forced to move back and work on Unity again (Unity already have it integrated) simply because Epic must follow Gabe Newell's / NVidia's interests and statements against this platform for whatever reason.
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

          Comment


            #6
            Moved unrelated posts.

            Comment


              #7
              Sorry Tim,

              http://www.theguardian.com/technolog...ight-microsoft

              But I don't agree with that.

              I fail to see the distinction to what Microsoft are doing than say what Apple or Google are doing. Both of which you support with UE4.

              Isn't MS already doing this with the Xbox, isn't Sony already doing this with the PS4. Isn't that what Valve are doing with SteamOS? (Again which you support)

              So because its Microsoft doing it, and its Windows suddenly they are not allowed, thats slightly hypocritical.

              If Microsoft come up with their own locked down OS (like SteamOS) will you be OK with that?

              Comment


                #8
                Originally posted by originalbadboy View Post
                I fail to see the distinction to what Microsoft are doing than say what Apple or Google are doing. Both of which you support with UE4.
                so true a

                Comment


                  #9
                  The big difference here is that the PC market has always been open.
                  Helium Rain, a realistic space opera

                  Comment


                    #10
                    Originally posted by Gwenn View Post
                    The big difference here is that the PC market has always been open.
                    Except from when its not, where there are plenty of examples. For example Origin, even Steam isn't open in a general sense, its still a walled garden.

                    MS may very well be tailoring their OS to take advantage of XBL, but what's wrong with that? Thats like asking Apple to not use its own store and let others put their stores on their phones instead.
                    Last edited by originalbadboy; 03-04-2016, 09:51 AM.

                    Comment


                      #11
                      The very existence of Steam is openness. Steam is a third-party service making money on the Windows platform, just like GOG or Origin. That's exactly what the PC world needs - competition.

                      I don't care what Apple does - I'm not going to ever use one of their products. I care about what the leading consumer OS on PC does, because it directly impacts how I can sell my games.
                      Helium Rain, a realistic space opera

                      Comment


                        #12
                        Originally posted by Gwenn View Post
                        The very existence of Steam is openness. Steam is a third-party service making money on the Windows platform, just like GOG or Origin. That's exactly what the PC world needs - competition.

                        I don't care what Apple does - I'm not going to ever use one of their products. I care about what the leading consumer OS on PC does, because it directly impacts how I can sell my games.
                        Steam itself is a walled garden, its not open in any way shape or form. So in the future you can sell your games on Steam (with all the Steam related features) and you can sell your games on the Windows Store (will all its related XBL features), or you can go to GOG if you really want. You still have that choice, MS is in no way forcing your hand.

                        I would have thought as a dev you would embrace as many products as you can, so ignoring Apple seems like biting your nose off to spite your face.

                        You talk about competition but Steam has had the monopoly on PC games for the last 12 years, where is the competition in that? The fact that MS want to do this is increasing the competition not decreasing it.

                        Comment


                          #13
                          As long as UE4-built games run through Steam, GoG, Origin, etc. on Windows 10 and support features of those outlets, I don't care for Windows Store support. It's a tiny market MS wants to grow into Steam-killer.

                          Comment


                            #14
                            Originally posted by motorsep View Post
                            It's a tiny market MS wants to grow into Steam-killer.
                            And whats wrong with that? Are Microsoft not entitled to do that?

                            Steam was a tiny market once too.

                            Comment


                              #15
                              Originally posted by originalbadboy View Post
                              Steam itself is a walled garden, its not open in any way shape or form.
                              Steam's existence is the consequence of openness - if Windows was a closed system, Steam wouldn't exist. That Steam is a walled garden is completely irrelevant because Steam has competition.

                              Originally posted by originalbadboy View Post
                              So in the future you can sell your games on Steam (with all the Steam related features) and you can sell your games on the Windows Store (will all its related XBL features), or you can go to GOG if you really want.
                              In the present, you can, in a hypothetical UWP future, you won't be able too because Microsoft disabled side-loading by default, blocking Steam from distributing UWP apps.

                              Originally posted by originalbadboy View Post
                              You still have that choice, MS is in no way forcing your hand.
                              As long as you're not using UWP. Which is why no one should be using UWP.

                              Originally posted by originalbadboy View Post
                              And whats wrong with that? Are Microsoft not entitled to do that?

                              Steam was a tiny market once too.
                              Trying to block Steam is wrong.
                              Helium Rain, a realistic space opera

                              Comment

                              Working...
                              X