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    Blueprint node select-all-connected

    This may be possible - I'm fairly new to the engine, so I may have missed this.

    But, some function to select all connected nodes would be helpful. As is, moving two graphs that have grown too close to each other can be slightly messy.

    #2
    Hi xorgnz,

    Thank you for your request. I have entered a feature request, UE-21535, to be assessed by the development staff.
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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