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"Apply Splines" at run-time (or even better, dynamic terrain)

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    [FEATURE REQUEST] "Apply Splines" at run-time (or even better, dynamic terrain)

    Since 4.8, there has been a node called "Editor Apply Splines" which allows you to apply a regular spline to a landscape. The limitation of this however, is that it can only be called in the editor, and will not work at run-time. And so, this request is for the ability to use "Apply Splines" in-game.

    Also, this request could be expanded to pretty much include the ability to dynamically modify/create landscapes which is a somewhat big feature that UE4 currently lacks. It's a pretty big feature that could benefit a lot of projects looking to have procedural terrain!

    #2
    Originally posted by DrEllisD View Post
    Since 4.8, there has been a node called "Editor Apply Splines" which allows you to apply a regular spline to a landscape. The limitation of this however, is that it can only be called in the editor, and will not work at run-time. And so, this request is for the ability to use "Apply Splines" in-game.

    Also, this request could be expanded to pretty much include the ability to dynamically modify/create landscapes which is a somewhat big feature that UE4 currently lacks. It's a pretty big feature that could benefit a lot of projects looking to have procedural terrain!
    Hi DrEllisD,

    This is already a feature request in our system as UE-15203.
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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      #3
      Hi,

      I had a play with this but I can't seem to get it to apply. The docs don't have an example that I could find except the node definition types. Any chance of a little heads up on using it?
      http://unrealdeveloper.uk

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        #4
        Hello,

        Still no avail 4 years later on UE-15203? I really wish this feature would be available at Runtime.

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