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Make Targeting ARM based Linux devices easier

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    [PACKAGE & DEPLOY] Make Targeting ARM based Linux devices easier

    Are there any plans to making targeting ARM based Linux devices easier?

    I am toying around with the Raspberry Pi 2 and It would be nice to just be able to target this and other Arm based Linux devices using the standard build process of unreal 4.

    Edit:

    Guess I should say that I am NOT looking to push out full PBR lit 3D Graphics on the Raspberry PI 2. I do not expect the Raspberry Pi to handle that.
    Last edited by HeadClot; 09-09-2015, 10:20 PM.

    #2
    Hey HeadClot-

    It is possible to target ARM devices with little effort. If you're using the engine build from source then the UEBuildLinux.cs file (file path: /UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/UEBuildLinux.cs) has code for targeting Linux that can be edited depending on if you are attempting to target Linux-ARM or Linux-x86. More information on setup and which lines of code need to be changed can be found here: https://wiki.unrealengine.com/Compiling_For_Linux

    Cheers

    Doug Wilson

    Comment


      #3
      Originally posted by Doug Wilson View Post
      Hey HeadClot-

      It is possible to target ARM devices with little effort. If you're using the engine build from source then the UEBuildLinux.cs file (file path: /UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/UEBuildLinux.cs) has code for targeting Linux that can be edited depending on if you are attempting to target Linux-ARM or Linux-x86. More information on setup and which lines of code need to be changed can be found here: https://wiki.unrealengine.com/Compiling_For_Linux
      Cheers

      Doug Wilson
      Hey

      Thanks for the heads up.

      Guess I am going to have to dive into code

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