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4.9 Conversion, external reference bug
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Manospoon repliedHey guys, I deleted my saved folder and reopened the project. That fixed the issue for me. The saved folder is located in project folder. So "Gamename/Saved". Just delete it and it will make a new one when you reload!
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enzoravo repliedany ideas why my player character was disappear ? my ue 4.9 has the substance plugin installed and now when i try to oopen the converted project the engine told me if i want to download the substance plugin from the marketplace (that plugin is not available for 4.10) can the missing substance plugin affect my game causing my player character disappear ?
my two 4.9 projects converted from 4.9 to 4.10 has the same issue.
need help, please.
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Slavq repliedIn my case, removing '_4.10' from name of project folder helped. Make sure your project folder has the same name as your .uproject file. Maybe it will help you to get rid of these external map reference warnings.
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enzoravo repliedsame here, from 4.9 to 4.10, external reference errors and also, my player has disappear, i checked the map properties and it has my game mode set with my player character blueprint, also i checked my player blueprint all is fine.
don't know what is happening
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Lodeman repliedFor the foliage not rendering issue, I too experienced this.
I found that the material type of my foliage had been changed to "UI" instead of "Surface". Just switch it back, and your foliage will be okay again.
Definitely a bug in the conversion process, but luckily easily fixed.
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LestatDeLioncourt repliedLast night we updated from 4.8.3 to 4.9.2 and we also ran into this problem...but it wasn't only the warnings for external references, it was actually not rendering a significant amount of foilage types (3 or 4 sorts of grass).
Here the screen in 4.8.3
...and here in 4.9.2
After the third conversion it worked that all foilagetypes are rendered, but we switched back to 4.8.3 after opening the WorldScene took around 5 Minutes (not the first time...every time we tried) to open in 4.9.2 (below 1 Minute in 4.8.3).
If we skip 4.9, can we update to 4.10 or higher without any problems?
and does anyone know if Ramas current Victory Plugin is still working with 4.8?Last edited by LestatDeLioncourt; 10-08-2015, 10:01 AM.
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Demolition Man repliedOriginally posted by John Alcatraz View PostI get same problem in 4.9.1
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maikklein repliedSame problem, but only for navigation data at the moment
https://answers.unrealengine.com/que...eferenced.html
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Mandinga repliedThanks for confirming Adam.
RamP93, thanks I'll look into this.
Cheers Guys
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smokey13 repliedI think I am having the same or very similar issue, I converted a project from 4.8.1 to 4.9 which worked fine but whenever I try to add a bsp brush to my map and save I get the external reference warning, then I imported a static mesh to the project and saved it and got no warning but as soon as I placed the mesh in the map and tried to save I got the warning again, I also imported the same static mesh into a fresh 4.9 project and placed it in the map and when I tried saving it I didn't get the warning.
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