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Keys event not executing "Released" in some cases.

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    Keys event not executing "Released" in some cases.

    This node for example will execute the release output only if i'm leaving the C key and then the Shift key.
    If I leave the Shift key first and then the C key, It will not execute.
    You can't make sure the player will release C first, is this a bug?
    Click image for larger version

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    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

    #2
    sounds more like

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      #3
      So is it really supposed to be like this? it makes so sense.
      Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

      Comment


        #4
        if your really think about that, releasing any button part of combo keys should trigger whole combo release as well, but i think logic is alt,ctrl and other is act like support for actual buttons
        when you hold alt and and than press 1 its read input like alt+1
        when you press 1 is read input as 1 immediately even if you press alt after that
        same with release, so yes, this behaviour is intended by input design

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