Announcement

Collapse
No announcement yet.

Faceware as plugin, or part of the engine... or for external 3d applications???

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Faceware as plugin, or part of the engine... or for external 3d applications???

    Hi,

    Quick question
    I just stumbled upon an article that was published today about Unreal Engine 4 motion capturing for facial animations...

    See here: http://www.heise.de/newsticker/meldu...m-2778283.html
    (german)

    Im a bit confused now...
    Will this be a plugin for recording animations in external applications (maya, max, etc). Or will this be an itegral part of UE4 ?
    Just wondering how this all sticks together...

    Cheers,
    Klaus

    #2
    It's something that can be integrated with UE4 so that you can do live motion capture in-game. However, it would not be a plugin, you would have to download the Nvidia branch of UE4 just like the other Gameworks stuff. Once they offer it.

    Comment

    Working...
    X