would be nice to make more flexible replication:

1. allow disabling replication of single selected properties inside objects, for example mesh visibility inside character blueprint

i would use it to make "sense (feeling) game" where all characters replicates as usually, but each client will define when show other player characters or not on his own

2. allow disabling object replication to specific connected player

with such option i would be able prevent cheating from step 1

p.s. maybe i find how workaround now, but in case of optimisation it would be wasteful