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[Feature Request] Per-component FOV and render layers

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  • replied
    I believe the Composure plugin can be used for that, since you can render passes from different cameras and combine them together in a post-process material.

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  • replied
    Anything guys ?

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  • replied
    bump bump bump

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  • replied
    Hey,

    is there any update regarding those issues? Now that we have forward rendering in UE, those might actually work, right?

    Best regards,
    Daniel

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  • replied
    Bingo! I've found this material functions in UT content...


    It remains only to understand how they work...

    Here is material functions, I separated them from UT content, so you dont have to install UT...
    https://www.dropbox.com/s/cgy0u12ubh...ssets.rar?dl=0
    Last edited by FishMan; 07-22-2017, 07:06 AM.

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  • replied
    Originally posted by cyaoeu View Post
    The panini projection was added in 4.9. The text at the bottom of the page says "Another way to use the panini projection is through a Material function outputing a world position offset to be pluged-in into the material's world position offset input pin. This actually what Unreal Tournament uses instead of rendering the weapon at a different FOV to fix the perspective projection distortions. You may want to have a look at it in the UT's github repository."
    So... Anyone tried?

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  • replied
    Originally posted by Chosker View Post
    ^^ that seems to refer to something different

    curious about this 4.9 change as well
    The panini projection was added in 4.9. The text at the bottom of the page says "Another way to use the panini projection is through a Material function outputing a world position offset to be pluged-in into the material's world position offset input pin. This actually what Unreal Tournament uses instead of rendering the weapon at a different FOV to fix the perspective projection distortions. You may want to have a look at it in the UT's github repository."

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  • replied
    ^^ that seems to refer to something different

    curious about this 4.9 change as well

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  • replied
    Pretty sure it's this: https://docs.unrealengine.com/latest...iniProjection/

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  • replied
    https://trello.com/c/jxYdAb9F/518-fi...-scene-done-49

    Could somene explain this post?

    There are no info about this feature...

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  • replied
    I would also really like to see this feature.

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  • replied
    Anything new regarding this feature? It's probably one of the oldest feature which ever existed in the game industry, so I'm surprised this hasn't been implemented in the first place.

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  • replied
    I'd love to have those features implemented.

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  • replied
    Bump Bump Bump

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  • replied
    Please Epic add this... I really need the different FOV for the viewmodel

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