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Make SSR not grainy but actually diffused

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    Make SSR not grainy but actually diffused

    So I have a big problem with the current implementation of SSR. I love that it is affected by the roughness of surfaces, but the whole grainy look is not cutting it for me. Precomputed reflections look great in terms of how they are blurred/diffused on rough surfaces, and I want to see SSR given the same treatment.
    UE4 Beta Tester.

    #2
    Bumping this thread, because I feel like it is a very important topic that needs to be addressed. The whole grainy look of SSR just isn't realistic and doesn't sell the reflection, where a diffused (read: blurred) one does.
    UE4 Beta Tester.

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      #3
      I agree but SSRR is simply extremely limited.

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        #4
        Perhaps try: http://oliverm-h.blogspot.com/2014/0...oving-ssr.html

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