Announcement

Collapse
No announcement yet.

Is Windows Phone support planned?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    I'm reviving this thread by saying I support this too.

    I'm planning to make a mobile game and I want to use UE4. I use a Windows Phone myself so I would love to see it supported. A silly question to ask but do you think that if I started working on the project, would it be easy to port it to Windows phone when it's available?

    Thank you,
    ShinraCorp

    Comment


      #17
      Windows modern ui and windows phone

      I've waited and waited for word on some progress with windows phone support and I'm pretty much done waiting. Not a peep out of the UE4 creators for many months. Also, Epic seems to have some political issue with making the engine work with modern ui, I have a problem with that because I feel that preventing us from having the choice is worse then their objections to the microsoft store. The bigger issue, apparently, is that though they said they planned support for windows phone, that is more and more seeming like a lie. I've pretty much decided on Unity3d because of this issue. They may have their own set of problems but at least they aren't trying to force feed me their politics at the expense of my bottom-line and they DO support windows phone in addition to all the platforms UE supports.

      Comment


        #18
        Adding support for a new platform is a lot of work, Android and iOS support aren't complete yet, not to mention things like Linux and HTML5. Windows Phone would be the least important platform for them to work on considering the small userbase, so I wouldn't count on it being added any time soon. In fact, if you check the Roadmap, it's not even on there.

        Comment


          #19
          Originally posted by eepromm99 View Post
          I've waited and waited for word on some progress with windows phone support and I'm pretty much done waiting. Not a peep out of the UE4 creators for many months. Also, Epic seems to have some political issue with making the engine work with modern ui, I have a problem with that because I feel that preventing us from having the choice is worse then their objections to the microsoft store. The bigger issue, apparently, is that though they said they planned support for windows phone, that is more and more seeming like a lie. I've pretty much decided on Unity3d because of this issue. They may have their own set of problems but at least they aren't trying to force feed me their politics at the expense of my bottom-line and they DO support windows phone in addition to all the platforms UE supports.
          What they said is that they've been slowly working toward it but it's not a priority based on the number of users. In fact I'll go quote exactly that from higher up this page:
          Originally posted by Tim Sweeney View Post
          We have been doing some work in this direction (implementing various levels of WinRT API support) and we want to have Windows Phone support eventually, but we're a very long way from having a ship-quality implementation.

          Right now our mobile efforts are really focused on iOS and Android based on their huge market sizes. We have a lot of work to do on these platforms before expanding to other mobile platforms such as WP.
          Is there any proof of this political claim you make? Because right now all I'm seeing is a claim from Epic that it's based on insufficient Windows Phone marketshare. Something that BGR seems to corroborate, claiming a meager 2.7% marketshare down from 3.8% last year. In the same period Android grew from 80% to 84%.

          There's not much demand for it. Plain and simple. It's not some grand conspiracy against Microsoft and all those who wish to develop for the platform. It's a shame it's not supported but based on sales numbers there's not much of a market for Unreal Engine 4 on Windows Phone. I expect the value proposition would break down further when you examine the technical specifications of the most popular Windows Phone models, this time last year the Lumia 520 and 620, both low end budget models, made up 41% of Windows Phones.

          Trying to make this look like a conspiracy doesn't help your case. If it's so important to you, remember that you have source access. You can pay someone to get it working on Windows Phone or do it yourself.

          Comment


            #20
            Did I indicate that there was a conspiracy? No, but, thanks for putting words in my mouth there in your attempt to discredit me. My statement regarding epic's opinion of the windows store is based on Tim Sweeney's (the founder of epic) "concerns" about windows store AND to further quote him "that (windows store) sucks compared to the open nature of the PC platform before…”. It's no secret that he has a problem with it. I can't say that he's wrong but I would rather be able to choose for myself which platforms to publish for.

            As far as numbers go, yours don't help your case. This is about selling software not about who is winning the smartphone wars. It seems you're saying that 30+ million windows phone 8 devices are not worth coding for. That's just crazy talk imo. Unity3d (for example) manages to allow easy porting to all platforms which opens my market up to an additional 30-40 million windows phone 8 users AND all users of windows 8 modern UI that prefer modern ui apps (tablet users for example) which is certainly in the many millions more. I would like to do the same with UE4 but, unfortunately, that isn't an option.

            Not sure if it's your intent but your saying "the source is available" comes off as condescending to me. Who in their right mind would undertake a project of that scale and complexity JUST so you could publish your game to a platform, realizing that you could never monetize the updated portability or IP. The only entity that can profit from adding platforms to UE4 is going to be epic.

            Anyway, this will be my last message as a "supporter". IF ever they decide to add more platforms I'd be happy to take another look.



            Originally posted by Veovis Muad'dib View Post
            What they said is that they've been slowly working toward it but it's not a priority based on the number of users. In fact I'll go quote exactly that from higher up this page:


            Is there any proof of this political claim you make? Because right now all I'm seeing is a claim from Epic that it's based on insufficient Windows Phone marketshare. Something that BGR seems to corroborate, claiming a meager 2.7% marketshare down from 3.8% last year. In the same period Android grew from 80% to 84%.

            There's not much demand for it. Plain and simple. It's not some grand conspiracy against Microsoft and all those who wish to develop for the platform. It's a shame it's not supported but based on sales numbers there's not much of a market for Unreal Engine 4 on Windows Phone. I expect the value proposition would break down further when you examine the technical specifications of the most popular Windows Phone models, this time last year the Lumia 520 and 620, both low end budget models, made up 41% of Windows Phones.

            Trying to make this look like a conspiracy doesn't help your case. If it's so important to you, remember that you have source access. You can pay someone to get it working on Windows Phone or do it yourself.

            Comment


              #21
              Originally posted by eepromm99 View Post
              Did I indicate that there was a conspiracy? No, but, thanks for putting words in my mouth there in your attempt to discredit me. My statement regarding epic's opinion of the windows store is based on Tim Sweeney's (the founder of epic) "concerns" about windows store AND to further quote him "that (windows store) sucks compared to the open nature of the PC platform before…”. It's no secret that he has a problem with it. I can't say that he's wrong but I would rather be able to choose for myself which platforms to publish for.
              Conspiracy wasn't the right word, my apologies.

              Can't blame you for wanting more choices for deployment, I know the variety of platforms supported was the reason I went to Unity myself. I came over to Unreal because most of the platforms I care about are supported, but it's not 100%.

              Originally posted by eepromm99 View Post
              As far as numbers go, yours don't help your case. This is about selling software not about who is winning the smartphone wars. It seems you're saying that 30+ million windows phone 8 devices are not worth coding for. That's just crazy talk imo. Unity3d (for example) manages to allow easy porting to all platforms which opens my market up to an additional 30-40 million windows phone 8 users AND all users of windows 8 modern UI that prefer modern ui apps (tablet users for example) which is certainly in the many millions more. I would like to do the same with UE4 but, unfortunately, that isn't an option.
              30 million is a lot. But if those are the numbers that implies 933 million for Android. If I had limited resources and needed to prioritize my efforts toward one platform or the other, it'd certainly be toward Android at this point in time.

              Originally posted by eepromm99 View Post
              Not sure if it's your intent but your saying "the source is available" comes off as condescending to me. Who in their right mind would undertake a project of that scale and complexity JUST so you could publish your game to a platform, realizing that you could never monetize the updated portability or IP. The only entity that can profit from adding platforms to UE4 is going to be epic.
              Definitely not my intent, I'm just bad at textual communication. Sorry about that, on these forums I've come across as a jerk in text multiple times when (I hope) I might not have verbally.

              I sincerely would like to see more platforms supported, and I had hoped perhaps you had the resources to help with Windows Phone. I've seen the community working toward Linux support and it looks like in a few months I might even be able to reasonably develop from Linux. Figured with a little encouragement you might be the catalyst for getting Windows Phone up there as well, something the entire community would benefit from.

              Comment


                #22
                Thank you for the clarifications. It sounds like we'd both like to see more platforms and just have a different take on the progress and direction in that area.
                I think UE is a great product it's just a bummer that it's not available on all the platforms I want to be on. Regarding the smaller user base of windows phone (and modernui in tablets), I actually consider that an opportunity. I think there's still time for someone to stand out in that smaller app crowd.

                As for contributing to a port for windows phone, I think it's beyond the scope of anyone outside of epic or microsoft, actually, that does bring up the fact that microsoft would be another entity that could benefit from a port. Maybe they should look into grabbing the source and doing it themselves.. Linux porting on the other hand, by the community is probably far more doable with the right group of people.


                Originally posted by Veovis Muad'dib View Post
                Conspiracy wasn't the right word, my apologies.

                Can't blame you for wanting more choices for deployment, I know the variety of platforms supported was the reason I went to Unity myself. I came over to Unreal because most of the platforms I care about are supported, but it's not 100%.


                30 million is a lot. But if those are the numbers that implies 933 million for Android. If I had limited resources and needed to prioritize my efforts toward one platform or the other, it'd certainly be toward Android at this point in time.


                Definitely not my intent, I'm just bad at textual communication. Sorry about that, on these forums I've come across as a jerk in text multiple times when (I hope) I might not have verbally.

                I sincerely would like to see more platforms supported, and I had hoped perhaps you had the resources to help with Windows Phone. I've seen the community working toward Linux support and it looks like in a few months I might even be able to reasonably develop from Linux. Figured with a little encouragement you might be the catalyst for getting Windows Phone up there as well, something the entire community would benefit from.

                Comment


                  #23
                  It's not that they wouldn't do it, it's just that they still have work to do on Android and iOS and those are taking priority.

                  Comment


                    #24
                    They should support it because the Android dev. system is a complete abomination compared to windows phone.

                    Comment


                      #25
                      I don't think the difficult part is the porting, but providing support for the port afterwards. Who does it and foots the bill? Microsoft? Epic?

                      Either way, it's obviously something I'd like to see, as Microsoft employee and UE4 developer .
                      Tech Evangelist & video game person at Microsoft | @DaveVoyles
                      Other games I've created and my UnrealScript tutorials
                      Author: UnrealScript Game Programming Cookbook

                      Comment


                        #26
                        Microsoft could pay for it if they wanted to have it done, either they haven't thought about it or they aren't interested. I'm sure Apple has paid a bit to Epic, like exclusivity for Infinity Blade.

                        Comment


                          #27
                          as a WP user, this is unacceptable. We get treated as third class in everything while phones that bend get glorified.

                          Comment


                            #28
                            I'll revive this. I'm currently using Unity when I need to make stuff for Windows Phone. I love everything (price, quality, open source, what could we ask for more?) about unreal engine so, I really want the support. 8.1 or 8.0, any release would be *great*. I'm a microsoft supporter and a Windows Phone user. Android / iOS wouldn't be a problem when releasing but releasing an app / game on every big platform but your phone's platform, is ironic as hell.

                            Comment


                              #29
                              It seems like most people that want Windows Phone support just want it because that's the phone they have, not because it's something they want to develop for.

                              Comment


                                #30
                                Originally posted by JamesG View Post
                                I'm afraid I don't believe this is planned at the moment.

                                I really don't understand why big game developers (except for Gameloft) are neglecting Windows Phone.

                                Windows Phone now has a large growing user base and users would like to play great games on their Windows Phones.

                                I am a Windows Phone user and a game developer who uses Unreal Engine 4 and I am really annoyed because developers do not care about Windows Phone.

                                I hope that developers' vision to Windows Phone changes soon.



                                Thanks for reading

                                Comment

                                Working...
                                X