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    #61
    It would be more thrilling if your roadmap was more about getting read of the bugs you have made instead of making more bugs and making them more difficult to diagnose. I spend more time on trying to make the engine work instead of actually building games.
    And you should definitely make an easy option to completely reset the engine, as it seems like it gets more buggy with use.

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      #62
      Originally posted by IhorM View Post
      It would be more thrilling if your roadmap was more about getting read of the bugs you have made instead of making more bugs and making them more difficult to diagnose. I spend more time on trying to make the engine work instead of actually building games.
      And you should definitely make an easy option to completely reset the engine, as it seems like it gets more buggy with use.
      What bugs ?
      https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

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        #63
        Originally posted by IhorM View Post
        It would be more thrilling if your roadmap was more about getting read of the bugs you have made instead of making more bugs and making them more difficult to diagnose. I spend more time on trying to make the engine work instead of actually building games.
        And you should definitely make an easy option to completely reset the engine, as it seems like it gets more buggy with use.
        I would be interested in hearing about these bugs that make the engine stop working too? I have not had any *major* issues with the engine stopping working. Maybe you should post some of the issues your having in the forum and see if maybe its just a misunderstanding on what your doing or is it a true problem.
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          #64
          Originally posted by IhorM View Post
          It would be more thrilling if your roadmap was more about getting read of the bugs you have made instead of making more bugs and making them more difficult to diagnose. I spend more time on trying to make the engine work instead of actually building games.
          And you should definitely make an easy option to completely reset the engine, as it seems like it gets more buggy with use.
          Bug fixing is not on the roadmap, because a roadmap is not a todo list. The roadmap lists future plans and features. Bug fixing is a continuous effort, happening all the time.
          Join us on IRC! We are on #unrealengine @ freenode.org

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            #65
            My feedback is that from what I can tell, this isn't really a roadmap because it doesn't associate features with a version, a date or AFAIK even commit to delivering them at all.

            Its more of a floating cloud of possible features. However, we need one of two of these features for UE4 to be viable for our project. If the features we need appear on a real roadmap of the form of a commitment that feature X is going to be delivered in version Y expected on Z then we can begin investing porting effort but without that we can't. I know we all hate committing to dates but its really important when people depend on you.

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              #66
              Originally posted by duncanawoods View Post
              My feedback is that from what I can tell, this isn't really a roadmap because it doesn't associate features with a version, a date or AFAIK even commit to delivering them at all.
              Epic is already labeling the features with months. They tell you what months they expect to work on a specific item. While this isn't a guarantee, it's probably as good as it will ever get. What's the point of an arbitrary deadline? That wouldn't give any more guarantee that what we have now.
              Join us on IRC! We are on #unrealengine @ freenode.org

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                #67
                Originally posted by Bajee View Post
                Epic is already labeling the features with months. They tell you what months they expect to work on a specific item. While this isn't a guarantee, it's probably as good as it will ever get. What's the point of an arbitrary deadline? That wouldn't give any more guarantee that what we have now.
                Ah ha - great! Thanks Bajee for pointing that out.

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                  #68
                  Originally posted by _h2o_ View Post
                  1. dynamic navmesh obstacles - https://answers.unrealengine.com/que...eletal-ac.html
                  This will be helpful for RTS like games.
                  We already support recomputing regions of the navmesh on the fly! We are working on docs to explain how to enable it. We also have 'per poly collision with skel meshes' on the roadmap.

                  Originally posted by _h2o_ View Post
                  2. Collision shapes for characters - https://answers.unrealengine.com/que...ent-in-ac.html
                  Is it still planned to add to roadmap later?
                  We would like to support spheres and (axis-aligned) boxes for character collision. Handling a character that would collide as it rotates is not something we plan to address though. You may be better off using the vehicle physics code for that, coming in 4.2.
                  Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
                  Twitter: @EpicJamesG

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                    #69
                    Originally posted by Bajee View Post
                    What branch did you clone? And did you download the required dependencies?
                    4.1.1 master branch. I have the required dependencies for the 4.1.1 release version. Are there separate dependencies for master branch?
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                      #70
                      Originally posted by _h2o_ View Post
                      For EPICs:
                      I was in hope that roadmap have features i have requested and support stuff added it to future features list, but there are still no there
                      I was asking for:
                      1. dynamic navmesh obstacles - https://answers.unrealengine.com/que...eletal-ac.html
                      This will be helpful for RTS like games.
                      2. Collision shapes for characters - https://answers.unrealengine.com/que...ent-in-ac.html
                      Is it still planned to add to roadmap later?
                      I'll ping the folks working on nav mesh and see what the feedback is. Thanks for bringing it to my attention!

                      EDIT: Doh just saw James already responded, that's what I get for not reading the entire thread first!

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                        #71
                        Originally posted by IhorM View Post
                        It would be more thrilling if your roadmap was more about getting read of the bugs you have made instead of making more bugs and making them more difficult to diagnose. I spend more time on trying to make the engine work instead of actually building games.
                        And you should definitely make an easy option to completely reset the engine, as it seems like it gets more buggy with use.
                        Our roadmap is in addition to the normal bug fixes and misc improvements that happen as part of every day development. We take the stability of the engine very seriously and the last thing we want to do is ship broken code in favor of rushing out something new and shiny! Take a look at the 4.1 release notes for example and you can see the large number of fixes and misc improvements we made in addition to the new features.

                        In regards to your other comment, I'm not aware of issues with the engine becoming less stable with use but if you could send me some more info I'd love to have our QA guys try to troubleshoot/reproduce the issues so that we can get to the bottom of it.

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                          #72
                          Originally posted by duncanawoods View Post
                          Ah ha - great! Thanks Bajee for pointing that out.
                          Yes to clarify, sometimes things take longer than we expect, or we realize we need to do some other critical work before we're able to finish a feature, or we find out that things just didn't work out the way we planned so we need to scrap the work entirely. It's a natural part of software development more or less, and we wanted to find a way to give you insight into what we're planning while still being upfront about the fact that the future is still to some degree uncertain. Over time as we go through the release cycle you'll hopefully be able to get a better feel for how the roadmap materializes and evolves to match the process of UE4's development.

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                            #73
                            Once again: A roads editor tool inside the engine. The moderator, Adam Davis closed my thread about this. It had 86 votes on a later added poll and more than 4000 views. He said: "Thank you all for your feedback on this topic, it is being taken into consideration."

                            Now Epic will release a vehicle sample and a template... But where are the roads that you guys said that would be so easy to make with the spline tool? kkkkk



                            BASIC version can also be bought on Marketplace.
                            PRO version can be bought on my site only.
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                              #74
                              Originally posted by Alex3d View Post
                              closed my thread about this. It had 86 votes on a later added poll and more than 4000 views. He said: "Thank you all for your feedback on this topic, it is being taken into consideration."
                              Let me dig into our thread closing policy as we might have wrong guidelines for moderators.

                              Now Epic will release a vehicle sample and a template... But where are the roads that you guys said that would be so easy to make with the spline tool? kkkkk
                              We hear you loud and clear with regard to having a great road tool and the spline tool has a long journey ahead to become a great road tool. I'm afraid I don't have an ETA on improvements in this area as it's not on our roadmap yet.

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                                #75
                                Originally posted by Daniel Vogel View Post
                                Let me dig into our thread closing policy as we might have wrong guidelines for moderators.
                                I am not complaining about that thread being closed. I was making a point about a feature that, just looking at the views it had, that a lot of people have some interess on it. And it doesn't even appear on the roadmap. Come on! A thread with more than 4000 views should at least give you guys some hint. You could add this inside the road map, and see how people would vote there. That is all I ask!
                                Also, a road editor, is a tool that you may say at first: "Nah, we don't need this!" But after implemented, you would use it all the time.
                                Last edited by Alex3d; 05-19-2014, 10:54 AM.
                                BASIC version can also be bought on Marketplace.
                                PRO version can be bought on my site only.
                                www.3dalex.com

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