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    #31
    Cascade 2.0 in list Effects

    Description
    'Niagara' prototype
    Node-based editor for artist authored behavior script
    Yes, please.

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      #32
      Jeez, Epic! This is unprecedented. The level of openness towards and trust in your community is truly an example for all other engine providers (and software makers in general) to follow. It's going to be hard for other companies to do what you guys are doing, but I think you will demonstrate a level of success and achievement with this business model that they will be left with no choice. Kudos!

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        #33
        Originally posted by creasso View Post
        #Ray Davis.

        Does dynamic fracturing feature also include plans on to implement dynamic "slicing"?
        I've seen that you just added PhysX Voronoi to U4, if you also adds Slicing... OMG
        I'm curious about that as well. Slicing would be cool too, This is what popped into mind though:


        Is Paul Meegan around?

        Some suggestions for the forums: support for tag
        Increase PM character limit from 5000, Increase Inbox storage.

        Originally posted by Tom Shannon View Post
        Jeez, Epic! This is unprecedented. The level of openness towards and trust in your community is truly an example for all other engine providers (and software makers in general) to follow. It's going to be hard for other companies to do what you guys are doing, but I think you will demonstrate a level of success and achievement with this business model that they will be left with no choice. Kudos!
        Agreed, I was hoping they would open a road map and have voting. Kind of glad there's no down voting, that might get ugly.


        Originally posted by Scott Richmond View Post
        Regarding the commenting on Trello tickets - Might I suggest providing a link to a forum thread in the Trello ticket header for people to discuss collectively outside of Trello?

        I'm glad to see that the large world coordinates feature is currently sitting as the highest voted feature! Pity its on the backlog though. I just hope its done properly through 64-bit (double) floating point coordinates as I'm almost certain the majority of the developers waiting on that would be wanting the capability of multiplayer large worlds, which aren't possible with the cell/block coordinate system I see Epic are currently considering.
        Yeah, a forum topic for each ticket would be cool, new subforum? Also agree that while I want massive open worlds support, it needs to handle multiplayer.

        I remember an old post inspirational post on Mark Rosa's blog, will see if I can find it.
        Edit: found it. Actually lots of inspirational posts there(granted his system is based on Voxels and probably isn't helpful in this case).
        Full Solar System with the ability to land anywhere Part 1
        Full Solar System with the ability to land anywhere Part 2

        -Xod
        Last edited by Xodroc; 05-07-2014, 10:47 PM. Reason: More Replies!

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          #34
          Originally posted by Tom Shannon View Post
          Jeez, Epic! This is unprecedented. The level of openness towards and trust in your community is truly an example for all other engine providers (and software makers in general) to follow. It's going to be hard for other companies to do what you guys are doing, but I think you will demonstrate a level of success and achievement with this business model that they will be left with no choice. Kudos!
          I couldn't agree more. I'm pretty sure I speak for most of the entire independent game development community (large and small) when I say /fap.

          Comment


            #35
            Originally posted by creasso View Post
            Does dynamic fracturing feature also include plans on to implement dynamic "slicing"?
            I think that "just" means that you'll be able to fracture a mesh at runtime. Slicing sounds like a different problem altogether.

            I'm a little bit surprised thought to find this item on the roadmap. I tought it was already possible today. Reading through the documentation I found that you could create a UDestructibleMesh from a UStaticMesh. There are also methods like BuildFromStaticMesh and FinishDestroy, which I thought could be used at runtime to basically fracture a static mesh. I didn't try myself yet though.

            Originally posted by Omar007 View Post
            Funny to see how some Backlog items are voted on quite a lot by the community.
            That's probably because some of the Wishlist items are the most ambitious ones. They are the most interesting, but difficult to implement ones. I too voted on a few of them

            Originally posted by Tom Shannon View Post
            Jeez, Epic! This is unprecedented. The level of openness towards and trust in your community is truly an example for all other engine providers (and software makers in general) to follow.
            So true. I wish others would follow too. I kind of got used to Apple's approach to developers during my years of iOS development. They release one major iOS update per year, along with some (addmittedly high quality) keynote videos. But then, you're on your own. You don't hear anything from them for a year, unless you're a VIP from EA or something. A technical support incident will set you back $50 and it takes a week for them to contact you. I've never seen a single engineer of them on their This is probably not the fairest comparison, because Apple probably has to deal with a lot more developers and their issues. But still, just the amount of support we get from Epic is already worth the $20/month imho.

            Originally posted by Xodroc View Post
            I'm curious about that as well. Slicing would be cool too, This is what popped into mind though:
            Isn't this already possible though? I'm not sure about the performance, but this seems to be all static fractures. Still impressive of course.

            Originally posted by Xodroc View Post
            Yeah, a forum topic for each ticket would be cool, new subforum?
            Wouldn't it be possible to add a little "discuss" button on each card's back, that would link to a thread in a separate Roadmap forum? If there is no discussion about it yet, it could create a new thread. Otherwise, it could link to the existing thread. Maybe you could ask the Trello guys to implement something like this.
            Join us on IRC! We are on #unrealengine @ freenode.org

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              #36
              Just a great idea...

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                #37
                Looks like UMG is most demended feature so far
                =========
                My Tutorials:
                Basic knowledge about Classes and UObject environment and stuff like that

                Comment


                  #38
                  Originally posted by Shadowriver View Post
                  Looks like UMG is most demended feature so far
                  Games need GUIs Sequencer will be great too, if it remotely looks anything like that concept screenshot they Epic showed in a previous stream.

                  I'm also surprised Dynamic Fracturing received so many votes. Lots of destructive people on here, like myself
                  Join us on IRC! We are on #unrealengine @ freenode.org

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                    #39
                    Originally posted by Bajee View Post
                    Games need GUIs Sequencer will be great too, if it remotely looks anything like that concept screenshot they Epic showed in a previous stream.

                    I'm also surprised Dynamic Fracturing received so many votes. Lots of destructive people on here, like myself
                    Well it not like you can't do UI today it's simply harder
                    =========
                    My Tutorials:
                    Basic knowledge about Classes and UObject environment and stuff like that

                    Comment


                      #40
                      Nice to see the vertex animation on the roadmap. Too bad it's not officially planed.

                      Comment


                        #41
                        Originally posted by Element9 View Post
                        Nice to see the vertex animation on the roadmap. Too bad it's not officially planed.
                        I have a feeling that some of the items in the wishlist category will be the most wanted ones :-D
                        Join us on IRC! We are on #unrealengine @ freenode.org

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                          #42
                          Originally posted by Bajee View Post
                          I have a feeling that some of the items in the wishlist category will be the most wanted ones :-D
                          The good thing about the roadmap being available for us to see, is it gives us some idea's of things that maybe we can help develop. ie. I am currently doing some work on Hair simulation, based on NVidias work
                          FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
                          TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin

                          Comment


                            #43
                            Great to have the roadmap open to all but I'm dissapointed there is no mention of the Windows 8 Phone, not even in the wishlist.

                            Comment


                              #44
                              Originally posted by Ehamloptiran View Post
                              I am currently doing some work on Hair simulation, based on NVidias work
                              Cool, looking forward to seeing that in the WIP forums

                              Originally posted by larryweya View Post
                              Great to have the roadmap open to all but I'm dissapointed there is no mention of the Windows 8 Phone, not even in the wishlist.
                              You can always open a thread for any additional requests in the Feedback forums. Epic actively monitors suggestions to decide what to spend time on.
                              Join us on IRC! We are on #unrealengine @ freenode.org

                              Comment


                                #45
                                I'm seriously loving the amount of openness going on here; every time I get frustrated with the engine, it's really calming to know that you guys actually are working on it and making an effort to communicate that with the rest of us. Every day I feel more and more that 20USD a month is totally worth it. Thanks for everything you're doing!

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