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    Originally posted by emeraldcoast View Post
    He has not adressed any of my concerns at all and others feel the same as i do.
    I'm sure other folks feel like you do.

    I expressed my opinion about bug fixes and Chance said they do bug fixing every release... That's pretty much true because reviewing the release notes there are tons of bugs fixed. When I wrote my post above I didn't think about how many bugs get fixed per release... Cleared up with some clarification from Chance.

    But, if you do not feel Epic has addressed your concerns and there are missing tools that you need, maybe another engine is for you?

    teak
    "A little bit of nonsense now and then is cherished by the wisest men..."
    -- Willy Wonka

    Smooth Zoom Camera Plugin for 4.22 here.

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      Originally posted by teak421 View Post
      I expressed my opinion about bug fixes and Chance said they do bug fixing every release... That's pretty much true because reviewing the release notes there are tons of bugs fixed. When I wrote my post above I didn't think about how many bugs get fixed per release... Cleared up with some clarification from Chance.
      Yeah if they can put any of these 3 among the hundreds of bugs they fix for each release that'd be great.

      https://issues.unrealengine.com/issue/UE-35097
      https://issues.unrealengine.com/issue/UE-43093
      https://answers.unrealengine.com/que...ouldnt-be.html

      The issue is that 995 out of 1000 bugs get fixed, the other 5 untouched bugs are the ones that's actually having enough votes.

      Originally posted by teak421 View Post
      But, if you do not feel Epic has addressed your concerns and there are missing tools that you need, maybe another engine is for you?
      If UE4 is missing the tools needed, it doesn't necessarily mean the tools are present in another engine and that engine is in a better condition all around so we can easily switch engines. Therefor you see people staying, abiding the rules and complaining why the system doesn't work the way it's said to be working.

      Believe me if anyone from Epic come out and bluntly say "We're not going to do X or Y!" we'd be cool with it to not have that feature and we'd move on. It's keeping us floating between two worlds that makes us all complaining. On one hand everyone says they value us and our say matters, that we should provide detailed information about what we need and why we need it, on the other hand the actions don't justify the words. We listen for years and are encouraged to give feedback, on the other side the only difference is we're adding to the backlogged items, not the to-do lists. I listed 12 critical issues in previous page that have not received any attention, you see I really didn't get a reply as to why everything is ignored, but I was again encouraged to post feedback.

      As for the roadmap, I like the images.
      Last edited by Maximum-Dev; 04-28-2017, 07:49 PM.
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        Perfect example of how getting Epic Staff to acknowledge a problem has become ridiculous.

        "No, I think subsurface scattering is intended to look awful."
        "No, I'm pretty sure some slight indirect light shines through things with the intensity of a laser in real life."
        "Oh, well the engine isn't supposed to be like real life anyway."

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          Some Constructive Criticism for the new trello page. Pictures are nice but if they don't load it doesn't matter. I spent ten minutes waiting for the page to load and it couldn't reach halfway. After waiting that long I figured it would be okay to look at a few cards. Big mistake I opened it up and inside are descriptions (Hallelujah for that) so I scroll down and it freezes can't do anything it just stops working. I waited five minutes and nothing so if I have to wait 10 mins to view every card is it a good system?
          That's my complaint.
          P.S I use mobile to browse the web.

          Comment


            Originally posted by Maximum-Dev View Post
            Yeah if they can put any of these 3 among the hundreds of bugs they fix for each release that'd be great.

            https://issues.unrealengine.com/issue/UE-35097
            https://issues.unrealengine.com/issue/UE-43093
            https://answers.unrealengine.com/que...ouldnt-be.html

            The issue is that 995 out of 1000 bugs get fixed, the other 5 untouched bugs are the ones that's actually having enough votes.



            If UE4 is missing the tools needed, it doesn't necessarily mean the tools are present in another engine and that engine is in a better condition all around so we can easily switch engines. Therefor you see people staying, abiding the rules and complaining why the system doesn't work the way it's said to be working.

            Believe me if anyone from Epic come out and bluntly say "We're not going to do X or Y!" we'd be cool with it to not have that feature and we'd move on. It's keeping us floating between two worlds that makes us all complaining. On one hand everyone says they value us and our say matters, that we should provide detailed information about what we need and why we need it, on the other hand the actions don't justify the words. We listen for years and are encouraged to give feedback, on the other side the only difference is we're adding to the backlogged items, not the to-do lists. I listed 12 critical issues in previous page that have not received any attention, you see I really didn't get a reply as to why everything is ignored, but I was again encouraged to post feedback.

            As for the roadmap, I like the images.
            You mean like this one:
            https://issues.unrealengine.com/issue/UE-6451
            or
            https://issues.unrealengine.com/issue/UE-20597
            or
            https://issues.unrealengine.com/issue/UE-19768
            or
            https://issues.unrealengine.com/issue/UE-34875
            and... how about
            https://issues.unrealengine.com/issue/UE-34539

            <grins>

            Take care....

            teak
            "A little bit of nonsense now and then is cherished by the wisest men..."
            -- Willy Wonka

            Smooth Zoom Camera Plugin for 4.22 here.

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              Originally posted by emeraldcoast View Post
              Yes if unity catches up graphic wise , i think i will switch completly.
              Good, I am sure nobody will miss you and don't let the door hit you on the way out

              Comment


                Originally posted by BlackRang666 View Post
                Perfect example of how getting Epic Staff to acknowledge a problem has become ridiculous.

                "No, I think subsurface scattering is intended to look awful."
                "No, I'm pretty sure some slight indirect light shines through things with the intensity of a laser in real life."
                "Oh, well the engine isn't supposed to be like real life anyway."

                Comment


                  Originally posted by BlackRang666 View Post
                  Perfect example of how getting Epic Staff to acknowledge a problem has become ridiculous.

                  "No, I think subsurface scattering is intended to look awful."
                  "No, I'm pretty sure some slight indirect light shines through things with the intensity of a laser in real life."
                  "Oh, well the engine isn't supposed to be like real life anyway."
                  I'm with you on this one. Getting Epic staff to acknowledge a problem is a true challenge, here's my own:
                  https://answers.unrealengine.com/que...driver-to.html (coincindentally it's the same staff member as in Maximum-Dev's SSS problem) - took me 3 months of struggling and providing clear evidence until another staff member chimed in and acknowledged the issue (which he claimed they wanted do fix for 4.13, then was backlogged - 9 months have passed)
                  https://answers.unrealengine.com/que...-masterpo.html - took me 5 months until he finally got me a dissuading answer based on a performance claim, unacceptable since the feature is in the engine and works in most scenarios. they don't want to fix it because there's a workaround (which has the same performance cost, making the argument invalid)

                  still trying to get this problem acknowledged btw: https://forums.unrealengine.com/show...roblem-in-4-14
                  Last edited by Chosker; 04-29-2017, 03:14 AM.
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                    Originally posted by Chosker View Post
                    I'm with you on this one. Getting Epic staff to acknowledge a problem is a true challenge, here's my own:
                    https://answers.unrealengine.com/que...driver-to.html (coincindentally it's the same staff member as in Maximum-Dev's SSS problem) - took me 3 months of struggling and providing clear evidence until another staff member chimed in and acknowledged the issue (which he claimed they wanted do fix for 4.13, then was backlogged - 9 months have passed)
                    https://answers.unrealengine.com/que...-masterpo.html - took me 5 months until he finally got me a dissuading answer based on a performance claim, unacceptable since the feature is in the engine and works in most scenarios. they don't want to fix it because there's a workaround (which has the same performance cost, making the argument invalid)

                    still trying to get this problem acknowledged btw: https://forums.unrealengine.com/show...roblem-in-4-14
                    Oh, so that's why collision against our characters wasn't working consistently and also why the graphics in our projects look worse each time we upgrade engine versions.
                    Silly me for assuming core engine functionality would be working correctly.

                    This was my last forray into AnswerHub. https://answers.unrealengine.com/que...er-travel.html
                    I guess a full month is relatively quick.

                    Check out my discord -> https://discord.gg/kQdVwJ3

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                      a full month is nothing, I had a bug that I followed up and bumped for almost 2 years until it got resolved
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                        Originally posted by Chosker View Post
                        I'm with you on this one. Getting Epic staff to acknowledge a problem is a true challenge, here's my own:
                        https://answers.unrealengine.com/que...driver-to.html (coincindentally it's the same staff member as in Maximum-Dev's SSS problem) - took me 3 months of struggling and providing clear evidence until another staff member chimed in and acknowledged the issue (which he claimed they wanted do fix for 4.13, then was backlogged - 9 months have passed)
                        https://answers.unrealengine.com/que...-masterpo.html - took me 5 months until he finally got me a dissuading answer based on a performance claim, unacceptable since the feature is in the engine and works in most scenarios. they don't want to fix it because there's a workaround (which has the same performance cost, making the argument invalid)

                        still trying to get this problem acknowledged btw: https://forums.unrealengine.com/show...roblem-in-4-14
                        Let's not forget about Tracing failing with landscape since... UE3? I do understand it's PhysX, but it's not an excuse to ignore its for 3years and passively wait for Nvidia to fix it. And it causing major issues in any top down game (oh, how many workarounds I had to implement bc of this). Also shadows/shading issue [MENTION=540]Chosker[/MENTION] mentioned basically made most environment look terrible.
                        There is this gem (vehicle physics) that is also going on for 3years and having really nasty bugs...

                        For me new Trello goes with trend of EPIC ignoring major or really basic bugs and implementing constant stream of features.
                        Is feature freeze gonna happen? Probably not. But it would be nice for once to see a version where major bugs were fixed and I can remove a workaround instead of adding it...
                        Last edited by vebski; 04-29-2017, 11:24 AM.
                        www.dawidniemiec.com

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                          Originally posted by BlackRang666 View Post
                          Perfect example of how getting Epic Staff to acknowledge a problem has become ridiculous.

                          "No, I think subsurface scattering is intended to look awful."
                          "No, I'm pretty sure some slight indirect light shines through things with the intensity of a laser in real life."
                          "Oh, well the engine isn't supposed to be like real life anyway."
                          I dont think its the developers fault.
                          The CEO of unreal is probably doing a min/max strategy by getting the maximum amount of money out of the engine with the minimal amount of developers working on the engine.
                          So that every developer just does not have the time to work on one single problem a few days or even weeks(what would be nessesary for fixing it.) because he is needed elsewhere at the same time. So he probably works a few hours on a single problem and then he has to work on another problem and when he comes back to the first problem, a few days or even weeks later, he/she has no idea anymore what he did a few days or even weeks ago because even when he documented his working steps and his thoughts its just very hard to catch up with the "train of thought" he had a few days or weeks ago ,especially if the problem is very complex.If the problem has a high amount of complexity its just impossible to solve it by working on it sporadicaly for a few ours scattered over several weeks.

                          Originally posted by motorsep View Post
                          Good, I am sure nobody will miss you and don't let the door hit you on the way out
                          Why do you think i care what you are thinking about me or anything else?
                          Im not here to make any friends,i just want to get my points across,because i need them for work, like most other people here.
                          Not like you.You want to preach about VR and how wrong we all are not giving VR the attention it deservs at the moment.
                          Im not here to give you company, if you want some friends, than search somewhere else.
                          How old are you mentally,...12....8?
                          Last edited by emeraldcoast; 04-29-2017, 05:23 AM.

                          Comment


                            No I don't. I mean the one with most votes should've received the most attention since they say votes matter, instead of going untouched for 8 months. https://issues.unrealengine.com/issue/UE-35097
                            None of the ones you listed have as many votes.
                            Last edited by Maximum-Dev; 04-29-2017, 06:04 AM.
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                              Originally posted by emeraldcoast View Post
                              You want to preach about VR and how wrong we all are not giving VR the attention it deservs at the moment.
                              Im not here to give you company, if you want some friends, than search somewhere else.
                              Obviously someone needs to re-read my posts.

                              Originally posted by emeraldcoast View Post
                              How old are you mentally,...12....8?
                              13.5

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                                Btw, I am not against new features and bug fixes as a lot of those are relevant to both VR and non-VR projects.

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