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    Originally posted by BlackRang666 View Post
    There are three things on the roadmap and none are the one that should actually be there. "Fix the bugs"

    Every release since around 4.12 the engine has gotten wore and worse in terms of stability. "Blueprint Weirdness Syndrome" now strikes in nearly every project. Blueprint structs are essentially time-bombs. Steam voice chat was busted in 4.15. The nonsensical "***** has to have 'Simulate Physics' enabled if you'd like to AddImpulse" message still spams the logs. I still can't spawn objects in a c++ constructor like I could in older versions. In recent months Answer Hub staff have gotten less willing to try to repro anything or even acknowledge a problem. It takes two months of people complaining to get a bug report entered.

    To be honest, communication with Epic staff was great during the first couple of years after UE4 released, but now meaningful responses almost never occur. Nearly every staff post starts with some kind of platitude and glosses over the real issues.

    I feel I should mention I nearly exclusively develop for VR now. At all 3 companies I do long-term work for, I am a VR dev. PLEASE STOP SHOVING VR GIMMICKS INTO THE ENGINE. VR Editor will never not be a gimmick. I don't want to stand up and strap on the headset while I am working. Your engine is becoming nearly unusable due to major bugs that aren't being fixed while you completely over-focus on VR.

    If you want to put something more specific on the roadmap, then "Placeholder-class catastrophe" Error This blueprint (self) is not a PLACEHOLDER-CLASS https://answers.unrealengine.com/que...ment-4112.html and "All my child blueprints reset" https://forums.unrealengine.com/show...ariables-Reset are good places to start.
    Is it possible that some people actually use the VR Editor? Probably... Why would they make it if there was no demand for it?

    teak
    "A little bit of nonsense now and then is cherished by the wisest men..."
    -- Willy Wonka

    Smooth Zoom Camera Plugin for 4.24 here.

    Comment


      Originally posted by Chance Ivey View Post
      Hey all, I'm glad to see that you're all extremely passionate about where we're taking Unreal Engine and have concerns about things like visibility into our plans. I wanted to directly address a number of your concerns and hopefully shed some more light as to why we've made a few of these decisions, what this means for the "old stuff" on the other Trello, and, in general, how we build Unreal Engine.









      The old roadmap had a lot of great things about it, but over time we began to see (and get feedback about) how it was failing our developer community by not providing any meaningful timeline (because it proved very difficult for us to predict) in which a feature would land. There are so many things we want to do with Unreal Engine, and many items that we have to table for a while for one reason or another. We've run into a few of situations where developers have put off implementing a specific feature for their game because we had it listed on our roadmap. Not having any sort of timeline for delivery caused confusion and frustration as it's difficult to plan on information that can change. These are the situations that we're trying to avoid to help put developers on a path towards success. The volumetric fog mention above is a great example of this - we knew we wanted to do it, but we're just now getting to the point to where it can make its way into the engine. The information on the cards now are completely representative of what is confirmed to be on the way with an actual release number tied to it.






      4.16 is still a few weeks away, and the details for the full release are still coming in. What you're seeing now in the 4.16 list is representative of what we hope to have for each release as we move forward. Currently, the 4.17 section is pretty short, but that's mostly due to the fact that we're still working on 4.16 (Preview 1 just dropped earlier this week) and the items listed in that category landed in that build. You'll most certainly see the 4.17 list grow and soon! We expect new items to show up as we have our regular development team check-ins. If you take a look back at the last year or so, we're roughly putting out a version of UE4 every three months. Since 4.16 is still a few weeks out, the items slated for 4.17 are all within that 2-3 months time frame





      We're not changing our plans or what we would like to work on or deliver in some future release, we've just moved to a format that provides a more accurate view into what is going to be in your hands in a few months. This doesn't mean the end of wish-list items at all.






      Features that the community wants are of great importance to us, and we welcome any feature requests to be posted up one level on our Feedback for Epic forum where many of the developers and dev leads spend time (and the Unreal Engine Community team ). This is by far the best place for you to request features, raise concerns and take part in helping shape Unreal Engine 4.

      A quick aside about VR development: There's a lot of discussion here on VR features and their overall benefit to technology, and we're certainly all in on VR. However, the technology we build for VR rarely comes at the cost of other engine features and often adds benefit across the board as mentioned by a few here. We're continually building a vast number of non-VR specific features that benefit game and application developers of all kinds, not just for VR

      I hope that provides a little better picture into the "why" behind some of the changes, and we hear your feedback loud and clear in your comments here, so thanks again for lettings us know what you think. I hope to have addressed some of your concerns and look forward to hearing back from you.

      Lastly, let's try and keep the harassment of each other to a minimum... We're all developers here trying to make great things with the toolkit and many of us are passionate about different pieces of technology, features and markets, but this thread should remain focused on the roadmap itself. Thanks!
      01. Okay. What's on the roadmap for 4.17?

      02. To start Epic needs to stop playing hide and seek with upcoming features. I know a major part of game industry is surprising the audience, but there's a difference between the consumer buying the games and those in the development community who need years of time to actually develop their games with your engine for whom your tools are failing. The culture of secrecy needs to stop and we need to work together.
      Last edited by ZenDavis; 04-28-2017, 01:47 AM.

      Comment


        Originally posted by teak421 View Post
        Is it possible that some people actually use the VR Editor? Probably... Why would they make it if there was no demand for it?

        teak
        I know not a single dev that uses it. I can't imagine any scenario it would be useful for. The only explanation I can speculate is that a higher-up at Epic ordered it and refuses to acknowledge its a waste of resources. I would use Visual Studio: VR Edition before I would use UE in VR.

        Check out my discord -> https://discord.gg/kQdVwJ3

        Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

        Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

        Comment


          Originally posted by teak421 View Post
          Is it possible that some people actually use the VR Editor? Probably... Why would they make it if there was no demand for it?

          teak
          It is as possible as winning in lottery I guess.
          My answer as to why such lets be honest useless for majority of developers features are developed.
          To have something to show on GDC. Remember unveiling UE4 ? Yeah me too. Remember Kite Demo, next year (that was big and really got lots of people excited).
          Do you remember what was on GDC after that ? Me neither. There was something about VR, but entire GDC was about how VR is the future.
          And this year GDC, was pretty much the same as last year. The only thing I remember from it are physics and animation, audio stuff and thing that Ryan did (well it's better than last year..).
          Both GDC were more focused on enterprise than core game developers.

          But even worse, this year features trailer for engine, was almost the same as last year. There was no bomb drop like Kite Demo since two years!
          I remember that era before VR, when Epic showed every year something really.. well EPIC. When you just kept looking for your jaw every time you watched it. We haven't got it since two years and that entire VR thing.

          Ok. I might be a bit frustrated. but that's only because I remember how things were. How when there was GDC you cloud expect something awesome to happen and to see really useful features for everyone. Now it seems gone.
          I tried VR and I couldn't care less for it right now.

          Originally posted by Chance Ivey View Post
          Features that the community wants are of great importance to us, and we welcome any feature requests to be posted up one level on our Feedback for Epic forum where many of the developers and dev leads spend time (and the Unreal Engine Community team ). This is by far the best place for you to request features, raise concerns and take part in helping shape Unreal Engine 4.
          expect even more happening behind the scenes.
          How does keeping more behind scenes help anyone ?

          Originally posted by Chance Ivey View Post
          A quick aside about VR development: There's a lot of discussion here on VR features and their overall benefit to technology, and we're certainly all in on VR. However, the technology we build for VR rarely comes at the cost of other engine features and often adds benefit across the board as mentioned by a few here. We're continually building a vast number of non-VR specific features that benefit game and application developers of all kinds, not just for VR
          Well... that's entire point of the discussion. You are all in over VR. Which looks like people are tired of.

          What is bit sad about this entire roadmap right now, that's even CryEngine roadmap looks more exciting and informative (they have three sections, what will happen over next two releases, and future plans), which actually works pretty nice. You have clear idea what will be next release. What might be after that, and what might happen in the future.

          I'm personally interested in few things:
          1. What happened to arbitrary gravity direction ? There is pull request sitting for like year or two now..
          2. When Landscape tools get some love (GPU painting, more advanced materials out of box).
          3. Support for dynamic in editor level streaming (loading levels by hand is PAIN).
          4. World composition tools improvements and origin rebasing inside editor (also without manual intervention).
          What is going on with things like that:
          https://twitter.com/BrianKaris/statu...72258639740928
          These are really interesting things.

          I don't think those are unreasonable requests, which would benefit only small percentage of users.



          I still think there should be some voting system for community request features like I mentioned previously. Gathering votes over period of few months is not representative. Giving everyone unlimited amount of votes is also not representative.
          How I would see it working:
          1. Gather feature requests from forums/answer hub (which you guys know you can implement, but don't know how many people really want them).
          2. Create pool, and give everyone like 5 votes.
          3. Make pool available for two weeks. Let everyone vote over this period.
          4. Reset pool and let vote everyone again.

          See which items received most votes every time, to see what is most trending. And then implement those features.
          Repeat.
          I think it would be most fair. There won't be overblow of possible features, everyone will clearly see what will get implemented, people get features they want, and Epic get props for listening to community. Everyone is happy
          https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

          Comment


            With the new Audio Engine, Calculate Frequency Spectrum and Get Amplitude nodes ( from the Sound Visualization plugin ) could start working in packaged builds?

            Comment


              Originally posted by motorsep View Post
              Exactly, what's the point of bringing Marketplace to VR conversation? o.O



              That really shows your level of maturity.
              Where in my posts did i say that i have something against "bringing Marketplace to VR"?
              I only said that i will not use it until certain tech goals are reached, but that does not mean that another dev cant use it.
              We live in a free world.

              Im imature because i dont want to support facebook?
              Am i bound by the law to support a company,which i do not like,or what?
              Has facebooks lobbying gone so far that trump has released a law that every citizen on the planet has to buy facebook products now?
              Facebook showed time and time again that it does not care on privacy issues.
              It just wants tu suck all the information of your private live out of you,while storing it on some server for further monetarysation and gives you nothing usefull in return.
              And then it gives this information to some insurance corporations which pressure you with this information by giving you worst conditions,or to some spam sending telemarketer.

              Beside of that it just becomes its own media empire,which decides under very intransperent conditions which news it shows you in your own timeline and which not.
              So it accelerates splitting up the society into partial interests.Look for example at the hostility between democrates and republicans in the USA.If this goes on like this than we have,in 15-20 years from now,a civil war in the USA.

              Why should i support a company like this?


              Originally posted by iniside View Post
              It is as possible as winning in lottery I guess.

              What is bit sad about this entire roadmap right now, that's even CryEngine roadmap looks more exciting and informative (they have three sections, what will happen over next two releases, and future plans), which actually works pretty nice. You have clear idea what will be next release. What might be after that, and what might happen in the future.

              I'm personally interested in few things:
              1. What happened to arbitrary gravity direction ? There is pull request sitting for like year or two now..
              2. When Landscape tools get some love (GPU painting, more advanced materials out of box).
              3. Support for dynamic in editor level streaming (loading levels by hand is PAIN).
              4. World composition tools improvements and origin rebasing inside editor (also without manual intervention).
              What is going on with things like that:
              https://twitter.com/BrianKaris/statu...72258639740928
              These are really interesting things.

              I don't think those are unreasonable requests, which would benefit only small percentage of users.
              Arbitrary gravity directions has almost the most votes on the roadmap for years now.
              It would be one of the most important and beneficial features to implement in terms of player movement in game.
              Many devs in this forum argue for years now for that feature to happen and it even got a concret release date 2 years ago just to get pulled back into the backlock 2 month after the post of the concret release date,because VR seemed more important than a good landscape/level editor or arbitrary gravity options.

              https://forums.unrealengine.com/show...for-Characters
              https://answers.unrealengine.com/que...r-charact.html

              How is this behavior listening to the communitys needs ?
              Last edited by emeraldcoast; 04-28-2017, 05:35 AM.

              Comment


                Originally posted by emeraldcoast View Post
                Im imature because i dont want to support facebook? Facebook showed time and time again that it does not care on privacy issues.
                It just wants tu suck all the information of your private live out of you,while storing it on some server for further monitarysation and gives you nothing usefull in return.
                And then it gives this information to some insurance corporations which preasure you with this information by giving you worst conditions,or to some spam sending telemarketer. Beside of that it just becomes its own media empire,which decides under very intransperent conditions which news it shows you in your own timeline and which not. So it accelerates splitting up the society into partial interests.Look for example at the hostility between democrates and republicans in the USA.
                Well, if you're going to beat on Facebook, at least weaponise the narrative...

                Comment


                  The discussion is a bit pointless at this point.

                  Originally posted by Chance Ivey View Post
                  Features that the community wants are of great importance to us, and we welcome any feature requests to be posted up one level on our Feedback for Epic forum...
                  We do not have a say in what's going to be in the engine, [MENTION=14973]Chance Ivey[/MENTION] . Because most of our bug reports/feature requests from last year are still backlogged, unless it's been something that perfectly aligns with Epic's internal needs. We were all trying to get a little more attention to backlogged items, but everything got wiped from existence. Same as when people were asking for Marketplace improvements, they got a 24 hour delay on the sales report instead, and staff left the Discord channel, cutting off the little remaining communication.

                  If you release a game, we ask for 5% of the gross revenue from the project. Some people say 'why does Epic want a cut of my game?' and it's because we're providing you with this engine and we've aligned our interest with yours. -Tim Sweeney, Epic Games
                  That simply isn't true. I have many threads in the feedback section, most features being what comes with other engines right out of the box because they're absolutely critical to majority of developers, but there is no instance where we asked for a similar tool and it was added.

                  https://forums.unrealengine.com/show...Lighting-Units Frostbite/Cryengine have it.
                  https://forums.unrealengine.com/show...-Spline-Decals Frostbite/Cryengine have it.
                  https://forums.unrealengine.com/show...mbient-Cubemap Frostbite/Cryengine have it.
                  https://forums.unrealengine.com/show...h-pen-pressure Frostbite has it.
                  https://forums.unrealengine.com/show...scape-painting Cryengine has it.
                  https://forums.unrealengine.com/show...formance-issue Frostbite/Cryengine have virtual texturing.
                  https://forums.unrealengine.com/show...s-more-control Cryneigne/Unity3D marketplaces value sellers much more.
                  https://forums.unrealengine.com/show...rketplace-Team ...
                  https://issues.unrealengine.com/issue/UE-35097 Untouched bug for 8 months with 40 votes.
                  https://answers.unrealengine.com/que...ouldnt-be.html This was marked as solved 3 times in a row last night, while the problem is there and very obvious.
                  https://issues.unrealengine.com/issue/UE-43093 Probably soon to be backlogged bug report.
                  https://forums.unrealengine.com/show...natives/page11 There are many threads regarding RT-GI. Community wants it. Frostbite has Enlighten/Unity has something/Cryengine has SVOGI, Epic removed SVOGI.
                  ...

                  All ignored because wasn't needed in Epic's closed arena shooter, which is the only type of game Epic has focused on for years since Unreal Tournament came out.
                  That's examples I pulled off from my side only. Absence of those features have added tremendous amount of labor to our team.
                  How much hope one should have in order to stay motivated and continue giving feedback/make requests.
                  Maybe ask the CEO to read through such threads sometimes before talking about community.
                  Last edited by Maximum-Dev; 04-28-2017, 09:36 AM.

                  Comment


                    It's funny to see you comparing UE4 with Frostbite. Go get Frostbite and start developing with it. Oh wait, you can't? (especially for free and then for 5% share)

                    Cryengine sucks. Yes, it has tools UE4 doesn't have, but other than that support is worse, documentation is worse, community is scarce. I don't even recall any decent games that just work out of the box made with Cryengine besides games made by Crytek themselves (and even with those there are a ton of issues).

                    Unity started a long, long time ago and that's all they work on - engine that runs on virtually everything and supports anything (supports so much hated here Windows Store and supports Facebook). And if you go commercial not only you have to pay for the engine as subscription, you also pay separately for support. Unity doesn't make games, unlike Epic, and Unity is a larger company.

                    Right now UE4 has everything one needs to make a good game. AAA devs can implement whatever they needs (they have money and manpower) and indies can make indie-level games with UE4 as-is. Look at the examples of successful indie titles. None uses real-time GI or massive open worlds (although No Man's Lie .. err Sky does, but they made their own engine and the game still sucked at the end).

                    Also, VR market is new, unsaturated. A new beginning for many of indies. Conventional market is super crowded and saturated, so it's impossible to make living without massive PR, which is expensive or publisher that takes away almost all proceeds.

                    It's just same old crowd moans and ******#s here about missing features and such instead of working on their games with what engine already offers and learning ins and out of budding new technology.

                    P.S. There are things I'd like to see in UE4 asap too, but I know it's not going to happen in the nearest future. Give it a few more years for engine to mature.
                    Last edited by motorsep; 04-28-2017, 10:21 AM.

                    Comment


                      If you win the lottery, hopefully you will share your winnings!

                      teak
                      "A little bit of nonsense now and then is cherished by the wisest men..."
                      -- Willy Wonka

                      Smooth Zoom Camera Plugin for 4.24 here.

                      Comment


                        Originally posted by motorsep View Post
                        It's funny to see you comparing UE4 with Frostbite. Go get Frostbite and start developing with it. Oh wait, you can't? (especially for free and then for 5% share)

                        Cryengine sucks. Yes, it has tools UE4 doesn't have, but other than that support is worse, documentation is worse, community is scarce. I don't even recall any decent games that just work out of the box made with Cryengine besides games made by Crytek themselves (and even with those there are a ton of issues).

                        Unity started a long, long time ago and that's all they work on - engine that runs on virtually everything and supports anything (supports so much hated here Windows Store and supports Facebook). And if you go commercial not only you have to pay for the engine as subscription, you also pay separately for support. Unity doesn't make games, unlike Epic, and Unity is a larger company.

                        Right now UE4 has everything one needs to make a good game. AAA devs can implement whatever they needs (they have money and manpower) and indies can make indie-level games with UE4 as-is. Look at the examples of successful indie titles. None uses real-time GI or massive open worlds (although No Man's Lie .. err Sky does, but they made their own engine and the game still sucked at the end).

                        Also, VR market is new, unsaturated. A new beginning for many of indies. Conventional market is super crowded and saturated, so it's impossible to make living without massive PR, which is expensive or publisher that takes away almost all proceeds.

                        It's just same old crowd moans and ******#s here about missing features and such instead of working on their games with what engine already offers and learning ins and out of budding new technology.

                        P.S. There are things I'd like to see in UE4 asap too, but I know it's not going to happen in the nearest future. Give it a few more years for engine to mature.
                        Dude, are you some kind of experimental social advertising bot from epic or facebook or what is happening here?
                        Or are you just having your fun with us by trolling us?
                        I have a hard time believing that this post is actualy comming from a real person.
                        Last edited by emeraldcoast; 04-28-2017, 10:36 AM.

                        Comment


                          If I was king for a day at Epic I would have 4.17 be a bug fix release only... Reviewing the backlogged issues with the most votes and knocking those out. Most people would be OK with a feature freeze for a single release...?? I would think.

                          teak
                          "A little bit of nonsense now and then is cherished by the wisest men..."
                          -- Willy Wonka

                          Smooth Zoom Camera Plugin for 4.24 here.

                          Comment


                            Originally posted by emeraldcoast View Post
                            Dude, are you some kind of experimental social advertising bot from epic or facebook or what is happening here?
                            Or are you just having your fun with us by trolling us?
                            I have a hard time believing that this post is actualy comming from a real person.
                            He's a real person with over 2500 posted messages... Those are his opinions, so of course they are valid... When is expressing an opinion considered "trolling?"

                            teak
                            "A little bit of nonsense now and then is cherished by the wisest men..."
                            -- Willy Wonka

                            Smooth Zoom Camera Plugin for 4.24 here.

                            Comment


                              I like that the new roadmap is concise and predictable, although it does hide current problems and wishlist items to some extent. I'm still a UE noob, but I have been evaluating the engines for a couple years now in terms of the company producing the engine and how they handle feedback and how they treat their customers and their pace of development.

                              In this regard, I chose UE because it wins hands down. My only issue is that I've seen many companies with good product incur technical debt to the detriment of users over time. When technical debt is not kept under control more and more features start getting wonky or unusable. I'm not deep enough into UE yet to see that this is starting to creep up in and I think it's natural to introduce more features with bugs that are difficult to track down.

                              Not that technical debt has much to do with the roadmap, but it does seem to potentially mask some problems. At any rate, cleaner and more predictable is also nice when you want to be sure that feature X is on the table.

                              Comment


                                Originally posted by teak421 View Post
                                He's a real person with over 2500 posted messages... Those are his opinions, so of course they are valid... When is expressing an opinion considered "trolling?"

                                teak
                                We explained him in multiple posts that not everyone shares his passion for VR and that over 99% of us want at the moment rather continue to work on our conventional games/content.And that those 99 % have also the right to see featuredevelopment takeing place for their needs.

                                I personaly asked the following:

                                why is that what 99% of the paying customers want way less important than the rest under 1 % VR devs?

                                He never gives any concret answers to that or any question at all other than saying with almost religious passion meaningless catchphrases like:

                                "VR is the future"
                                "Soon you will be the 1 %"
                                "VR got not enough advertising and promotion and thats the reason for not beeing more used at the moment"
                                "Implying out of nowhere that i dont sell on the market place and have no right to complain therefore, which is wrong because i actualy do sell on the market place"
                                "Frostbite cant be compared with Unreal.And Unity cant also be compared with Unreal in his mind,because it is in his mind a way bigger Company and is out there way longer and can be used on any platform(is Unity realy older as Unreal Engine ,which has gotten to its 4th Iteration today??? And why cant i compare Unreal with Unity???)"

                                The list goes on and on.

                                He has the right to have his own opinion,but he should acept that not everyone has the same opinion that he has.
                                Last edited by emeraldcoast; 04-28-2017, 01:25 PM.

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