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    Wake me up when we get holograms (deviceless).
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      Originally posted by SteveElbows View Post
      Regardless of everyones opinions and predictions about VR, I dont think game engines can afford to ignore it at this stage.
      Yes but that does not mean that they have to develop almost only VR relevant features for the engine. They could maintain a healthy mix out of backbone-fundamental features like gameplay,ai,physics,level editor,landscapes and vegetation -features on the one side and VR on the other side.At this point even unity has way more features when it comes to level editor and general workflow!!


      But they clearly don't do that. Their main focus lies almost exclusively on creating VR content at the moment.And that's very dangerous for numerous reasons like:

      -tech is not here yet to play graphical intense games in 4k or even higher at 90 frames per second, not even on a gtx 1080 ti.

      And a gtx 1080 ti costs,depended on the taxes of your country,between 699-800 dollar alone, not included the actual VR headset and controllers,cameras and other setup stuff for that.Beside of that not many people have so much space in their home,that they can work an entire room into roomscale vr with cameras on every wall and a giant free space in the middle.Even if they manage to substitute the external cameras with internal ones,which lie in the headset, the headset is still very heavy for wearing it more then 30 min and you are sweating a lot in it. There is tech on the horizon like meta lenses:

      https://petapixel.com/2016/06/03/inc...future-optics/

      and flexible displays , which could make the VR headset significant smaller and lighter,but they would also need way more powerful and at the same time smaller accumulators/battery's.Or energy transmission through air via magnetic induction. And both of this techs don't even have working prototypes. Not many people want to sit around with a 300+ gram headset on their heads,for a longer time, no matter how "imersive" it is.

      If the tech is not much larger and heavier than sunglasses and is virtual reality and augmented reality at the same time (ar turns to vr if it "augments" the whole screen), than its mass market ready, but before that it stays very niche. There are many surveys about that,where they asked a large amount of different consumers.

      Originally posted by motorsep View Post
      As for hardware, I have i3 + 1060 and everything I've tried so far runs smoothly. That's not a high-end gear. Oculus just recently dropped the bar to 1050Ti. So no, hardware is slightly pricier than reasonable, but not within the reach of many. The issue, like I already said, is with lack of software and lack of PR.
      The only game which looks halfway decent,but not great, is Robo Recall. And that's a rail shooter like house of the dead, where you can't move around freely and have to teleport from point to point which is annoying as f. If they would have made robo recall that you can move around freely on the map than i doubt that they would get solid 90 frames out of it. And even robo recall looks not that good compared to battlefield 1 or star wars battlefront or metro last light. Tech needs 4 or 5 more years till a gtx 1470/1570 can run graphical intense games at 90 frames per second to a prizepoint that also normal customers are able to buy into it.Until then it will stay very niche if you cant outsource the calculations in the cloud like nvidia streaming service does.Which would reduce the size of the headsets drasticaly,because the tech to calculate the vr world would be on servers outside the headset and you would not need an expensive pc to run it anymore. But the time untill a large amount of user has a internet connection with more than 2 Gigabytes per second is even further in the future.

      When unity looks graphical as good as ue 4 does, than ue4 is done, because the level editor and the general workflow is already now better in unity. I personaly hope for one of two things to happen:

      1.unity puts more resources into the graphic sector and catches up to unreal, so that i finaly can use unity.
      2.epic changes its course and invests more in building core-backbone features instead of stuff like vr editor.

      But sadly i think condition 1 will happen faster.

      Sometimes i also cant stop wondering if epics behavior has something to do with that:

      http://www.gamesindustry.biz/article...-in-epic-games
      Last edited by emeraldcoast; 04-26-2017, 06:16 AM.

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        Well I just dont agree that VR is their main focus, not at all. Just look at all the stuff in 4.16 that is not directly VR related. Volumetric Fog, a new audio engine & synth, etc!

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          Also, whilst I completely understand people getting frustrated when features or bug-fixes that they desperately need are not forthcoming, I dont think it is that productive for people to turn their frustration towards features that have been developed instead. These features have not necessarily been developed at the expense of something you are waiting for, and especially with the likes of Epic a lot of their priorities are set by games they are working on and most of these have not been VR titles, with the obvious exception of Robo Recall.

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            Originally posted by SteveElbows View Post
            Also, whilst I completely understand people getting frustrated when features or bug-fixes that they desperately need are not forthcoming, I dont think it is that productive for people to turn their frustration towards features that have been developed instead. These features have not necessarily been developed at the expense of something you are waiting for, and especially with the likes of Epic a lot of their priorities are set by games they are working on and most of these have not been VR titles, with the obvious exception of Robo Recall.
            Of cause they have.Every company, no matter how big, has limited resources and cant do everything at once.Of cause they prioritize on which feature they work and which feature they wont. Until they can clone their workers, they can use every worker only once. And even cloneing would cost energy and hardware in terms of cloneing factories.

            We are also not talking only about errors in the code, we are talking at the same time about a lot of missing corefeatures in ue4. Corefeatures which other engines like unity have for years now!And what do we get...VR Editor instead of a "terrain editing in realtime" feature, for example.
            Last edited by emeraldcoast; 04-26-2017, 12:46 PM.

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              To be frank, Epic is making a lot of money from the 30% they get on marketplace. They also make a lot of money from the 5% royalty they get from every UE4 game. Shortage of man power is no excuse. There should always be a balance between their interests and ours regardless of everything they are going through. Neither marketplace nor indie devs are getting the attention they deserve for what they're paying.
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                Originally posted by SteveElbows View Post
                Also, whilst I completely understand people getting frustrated when features or bug-fixes that they desperately need are not forthcoming, I dont think it is that productive for people to turn their frustration towards features that have been developed instead. These features have not necessarily been developed at the expense of something you are waiting for, and especially with the likes of Epic a lot of their priorities are set by games they are working on and most of these have not been VR titles, with the obvious exception of Robo Recall.
                Then they should reduce their 5% fee if they can't provide proper support for their engine and their engineers are too undisciplined to fix issues that have been plaguing users for years. Every year Epic makes more money than the year before seeing how many top-selling games use the engine. The additional revenue means that development of the engine should be speeding up, not stagnating. They're a billion dollar company.
                Last edited by PixelPerfectPolygons; 04-26-2017, 11:56 AM.
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                  Originally posted by franktech View Post
                  Retail-wise, VR is still very much niche / aimed at elite gamers / high-end gear.
                  Even those directly involved drop mixed messages from time to time too:1 2 3.



                  Clearly part of the push for VR is coming from Epic's strategic partners etc.
                  Seems like a logical extension to projects like this for McLaren motors too...



                  +1... Even Epic's interaction on the forums seems far less than it used to be.
                  Exactly.

                  WIP Thread

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                    Originally posted by BrUnO XaVIeR View Post
                    Wake me up when we get holograms (deviceless).
                    Add me to that list.

                    WIP Thread

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                      Hey all, we've made some updates to the Unreal Engine roadmap. Read all about what is new here!
                      Let's Connect [Twitter]

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                        So what happened to everything that was on the old roadmap and isn't on the new one? The 4.17 section is quite short?

                        Did you forget the "in progress" section or something?

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                          Originally posted by Chance Ivey View Post
                          Hey all, we've made some updates to the Unreal Engine roadmap. Read all about what is new here!
                          Ah, really pretty and informative as far as 4.16 release, but really obscure when it comes to the future of the engine

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                            The new roadmap tells us less about what's going on than the last one. Great job...

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                              Originally posted by Zeblote View Post
                              The new roadmap tells us less about what's going on than the last one. Great job...
                              Heh well, most of items from old roadmap were not worked on.

                              I still wish we had list of back logged features, short terms features (2-3 months, which are worked on), and vote reset every 2-3 weeks. This would allow to gather which items trending in community and better prioritize what community wants.

                              On new road map there is no status on things like Niagara, which I bet quite a few people eagerly waiting for.
                              https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

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                                Seems a little sparse at the moment. It was helpful to know that Niagara and AI physical movement were in the pipeline because I've been holding off implementing custom solutions to some of my problems.

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