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    #16
    It just keeps getting better and better!!
    Thanks Epic!

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      #17
      RE: commenting. Not allowing public commenting provides us with the ability to provide updates on progress via comments... or at least leaves us with the option to do so. We can always re-evaluate but didn't want to shut that door.

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        #18
        Originally posted by Daniel Vogel View Post
        RE: commenting. Not allowing public commenting provides us with the ability to provide updates on progress via comments... or at least leaves us with the option to do so. We can always re-evaluate but didn't want to shut that door.
        Good call, perhaps you could link a forum post in the trello cards, and keep the trello comments to just updates?

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          #19
          Good move, I like Trello a lot, nice tool to use and very useful to share a roadmap!
          [Gamedev programmer at Darewise (Paris) - We are hiring]
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            #20
            Couple of things on my wishlist:

            -Materials that can emit light used by lightmass (think neon letters). Right now the emissive only works as a screen effect and doesn't really emit light into the environment. This was a great feature of UE3 that's not in UE4.
            -I'd really like to see real time GI, I couldn't see that as an item and was disappointed that it's not even on the roadmap (even if current machines can't handle it properly), give that it was supposed to be one of the main features of UE4.
            Last edited by Crozzfire; 05-07-2014, 04:55 PM.

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              #21
              Nice idea
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                #22
                This kind of customer interaction you guys have provided since the UE4 release is unparalleled by any other software maker.

                Thank You Epic for being AMAZING!

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                  #23
                  Originally posted by Crozzfire View Post
                  Couple of things on my wishlist:

                  -Materials that can emit light used by lightmass (think neon letters). Right now the emissive only works as a screen effect and doesn't really emit light into the environment. This was a great feature of UE3 that's not in UE4.
                  -I'd really like to see real time GI, I couldn't see that as an item and was disappointed that it's not even on the roadmap (even if current machines can't handle it properly), give that it was supposed to be one of the main features of UE4.
                  LPV (Light Propagation Volumes) from Lionhead (see http://www.lionhead.com/blog/2014/ap...fable-legends/) makes GI possible and it's on the list. It also also takes into account emitted light.
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                    #24
                    Originally posted by Pjotr View Post
                    LPV (Light Propagation Volumes) from Lionhead (see http://www.lionhead.com/blog/2014/ap...fable-legends/) makes GI possible and it's on the list. It also also takes into account emitted light.
                    That's great!! Covers both my concerns then, it seems. It got my vote.

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                      #25
                      #Ray Davis.

                      Does dynamic fracturing feature also include plans on to implement dynamic "slicing"?
                      I've seen that you just added PhysX Voronoi to U4, if you also adds Slicing... OMG
                      VIDA - U4 Indie Goth Horror Game
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                        #26
                        Thank you so much for this humbling addition to the Unreal community. Stuff like this will really set Unreal Engine 4 apart from the other options, and secure a faithful and dedicated community. Thanks so much for pioneering this type of community for a game engine of this calibre!

                        Much <3

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                          #27
                          You guys rock so hard. Here's to a more open future in the game industry!
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                            #28
                            Regarding the commenting on Trello tickets - Might I suggest providing a link to a forum thread in the Trello ticket header for people to discuss collectively outside of Trello?

                            I'm glad to see that the large world coordinates feature is currently sitting as the highest voted feature! Pity its on the backlog though. I just hope its done properly through 64-bit (double) floating point coordinates as I'm almost certain the majority of the developers waiting on that would be wanting the capability of multiplayer large worlds, which aren't possible with the cell/block coordinate system I see Epic are currently considering.

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                              #29
                              Unreal Motion Graphics / Slate visual editor? all my YES
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                                #30
                                Very nice! Already took the time to vote for items

                                Funny to see how some Backlog items are voted on quite a lot by the community.

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