Did you just backlog volumetric lighting? I could've sworn it was set to july/august(ish).
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Idea for materials blending
I would love to have tab groups for parameters in material editor. When you start making heavily layered materials it gets all clunky with to many parameters to handle.
Scrolling up and down is tiring, and it's easy to mistake one parameter with another.
So I thought, why can't we have tabs?
Here is the illustration I made to show what I mean:
That would be a great help.
And by the way, why can't we have "material attributes" as a parameter? That would be super duper awesome!
Material layering is the best way to put incredible amount of details and reduce the quantity of individual textures for each mesh, and I wish you guys could improve the material editor in that direction.
You could throw masks directly from Substance Painter, and reuse the material functions as parameter slots.
Also you could create your own collection of materials that would be super easy to mix as layers by simple drag and drop on "material atributes" parameter slot from the content browser.
Cheers guys, love the 4.14 release! Keep up the awesome work!Last edited by dzodzu; 11-20-2016, 09:44 PM.
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Originally posted by Zeblote View PostWe're quite far in january already, can you update it again?Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Originally posted by John Alcatraz View PostThey say they'll update it roughly every 6 weeks, last update was 4 weeks ago, so they are still very much in time
Thought they'd update it at the start of each month because that would make the most sense with the month labels.
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