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    Did you just backlog volumetric lighting? I could've sworn it was set to july/august(ish).

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      Originally posted by Wrekk View Post
      Did you just backlog volumetric lighting? I could've sworn it was set to july/august(ish).
      They did indeed. I've been following the roadmap specifically for that feature for forever.

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        Originally posted by hippowombat View Post
        They did indeed. I've been following the roadmap specifically for that feature for forever.
        That's... really sad. Was really looking forward to it.

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          Originally posted by Wrekk View Post
          That's... really sad. Was really looking forward to it.
          I was too. I did make a pseudo-volumetric light/fog system for $5 on the marketplace if you're interested. Link is in my signature.

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            Hello,

            When should we expect a Roadmap update? since it's November 6th.

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              Idea for materials blending

              I would love to have tab groups for parameters in material editor. When you start making heavily layered materials it gets all clunky with to many parameters to handle.
              Scrolling up and down is tiring, and it's easy to mistake one parameter with another.
              So I thought, why can't we have tabs?
              Here is the illustration I made to show what I mean:
              Click image for larger version

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              That would be a great help.

              And by the way, why can't we have "material attributes" as a parameter? That would be super duper awesome!
              Material layering is the best way to put incredible amount of details and reduce the quantity of individual textures for each mesh, and I wish you guys could improve the material editor in that direction.
              You could throw masks directly from Substance Painter, and reuse the material functions as parameter slots.
              Also you could create your own collection of materials that would be super easy to mix as layers by simple drag and drop on "material atributes" parameter slot from the content browser.
              Click image for larger version

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              Cheers guys, love the 4.14 release! Keep up the awesome work!
              Last edited by dzodzu; 11-20-2016, 09:44 PM.

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                Did Geometry Tools 2.0 get removed? I don't see it any more unless i am just overlooking it somehow.

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                  Originally posted by Vangald View Post
                  Did Geometry Tools 2.0 get removed? I don't see it any more unless i am just overlooking it somehow.
                  Yep it's gone.

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                    One cool thing to add would be SMAA, our temporal anti aliasing is blurry and it looks everything is under heavy vaseline.

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                      Someone needs to comb through roadmap and switch up labels - we are in December already.

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                        Originally posted by Themanwithideas View Post
                        Yep it's gone.
                        Thats depressing

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                          We're quite far in january already, can you update it again?

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                            Originally posted by Zeblote View Post
                            We're quite far in january already, can you update it again?
                            They say they'll update it roughly every 6 weeks, last update was 4 weeks ago, so they are still very much in time
                            Easy to use UMG Mini Map on the UE4 Marketplace.
                            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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                              It would be great if we could bind joystick inputs in the editor preferences to use them to adjust x y z values and other shortcuts. Could make production a lot faster. Please do it! Thanks EPIC this is the only engine as far as I'm concerned.

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                                Originally posted by John Alcatraz View Post
                                They say they'll update it roughly every 6 weeks, last update was 4 weeks ago, so they are still very much in time
                                Oh, didn't see that!
                                Thought they'd update it at the start of each month because that would make the most sense with the month labels.

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