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    Originally posted by Out of Shadow View Post
    I'm curious what their plans are with geometry 2.0 tools
    This would be best feature to quickly create worlds and objects compared to current BSP
    tox.chat - Skype alternative, fast C/C++, no bloat.

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      Originally posted by AE_3DFX View Post
      This would be best feature to quickly create worlds and objects compared to current BSP
      I feel like Geometry 2.0 tools should look like (or include some of the features of) Probuilder:

      https://forums.unrealengine.com/show...ght=probuilder

      Comment


        "Add the ability to import fbx animation data into a keyed track in Sequencer."

        Is there an ETA on that?

        My client needs it yesterday, so I'm about to implement something unless it's available somewhere already -- is Epic interested in a pull request?

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          Better transparency options would be nice. and some transparency sorting nodes or options would be nice too.

          Comment


            multi function move tool? kinda like daz3d they have the move/rotate/scale in the same tool..

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              Please UE4 Roadmap update.

              Comment


                Can you please update the Roadmap?

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                  It's vacation time, guys. So we should wait a little longer than usual.

                  Comment


                    https://trello.com/b/gHooNW9I/ue4-roadmap
                    UE4 Roadmap Update!

                    Comment


                      Here's the complete change notes:

                      UE4 Roadmap archived (REMOVED) More 2D templates / sample games
                      UE4 Roadmap on (REMOVED) More 2D templates / sample games
                      samples to be created as part of documenting features

                      UE4 Roadmap archived (REMOVED) Blueprints - Tank Sample
                      UE4 Roadmap on (REMOVED) Blueprints - Tank Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap archived (REMOVED) Networking/Mobile - Async Multiplayer Sample
                      UE4 Roadmap on (REMOVED) Networking/Mobile - Async Multiplayer Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap archived (REMOVED) Blueprints - Spline Sample
                      UE4 Roadmap on Blueprints - Spline Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap on (REMOVED) 2D - Platformer Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap archived (REMOVED) 2D - Platformer Sample
                      UE4 Roadmap archived (REMOVED) Particles/Materials - Sample
                      UE4 Roadmap on Particles/Materials - Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap archived (REMOVED) Blueprints - Procedural Generation Sample
                      UE4 Roadmap on Blueprints - Procedural Generation Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap archived (REMOVED) Animation/Mobile/Touch - Sample
                      UE4 Roadmap on Animation/Mobile/Touch - Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap added [ONGOING] 4.13 New Features to Learning Resources
                      UE4 Roadmap added [DONE: 4.13] 4.12 New Features to Learning Resources
                      UE4 Roadmap archived (REMOVED) Level Design - Videos & Stream
                      UE4 Roadmap on (REMOVED) Level Design - Videos & Stream
                      To be replaced with more specific, targeted content

                      UE4 Roadmap archived (REMOVED) Procedural Content - Instanced Static Mesh Component Reference, Quick Start, and How-Tos
                      UE4 Roadmap on (REMOVED) Procedural Content - Instanced Static Mesh Component Reference, Quick Start, and How-Tos
                      Change of focus

                      UE4 Roadmap archived (REMOVED) Blueprints - Puzzle Game Sample
                      UE4 Roadmap on Blueprints - Puzzle Game Sample
                      samples to be created as part of documenting features

                      UE4 Roadmap added Hot Reload Improvements to Core
                      UE4 Roadmap added Static Analysis for Editor to Core
                      UE4 Roadmap added Load time optimizations to Core
                      UE4 Roadmap added Support audio streaming on all platforms to Audio
                      UE4 Roadmap added (DONE 4.13) Move Audio work off Game Thread to Audio
                      UE4 Roadmap added (DONE 4.13) "Soft relevancy" support to Networking
                      UE4 Roadmap archived [DONE 4.13] General bandwidth improvements
                      UE4 Roadmap added Fog with non-MobileHDR to Mobile
                      UE4 Roadmap added Android sRGB support to Mobile
                      UE4 Roadmap added Mobile Separate translucency to Mobile
                      UE4 Roadmap added SceneCapture fixes and improvements to Mobile
                      UE4 Roadmap added Lighting Channels for Mobile to Mobile
                      UE4 Roadmap added Mobile custom post-process to Mobile
                      UE4 Roadmap added Improvements and stability fixes to various existing Mobile features to Mobile
                      UE4 Roadmap on (DONE 4.13) Shader pre-warming on mobile to prevent hitch on first render
                      4.13 adds the binary shader caching which helps with this problem as well as the shader cache system.

                      UE4 Roadmap archived [DONE 4.12] Dynamic planar reflections on mobile
                      UE4 Roadmap archived [DONE 4.12] GPU particles on mobile
                      UE4 Roadmap archived [DONE 4.12] Improved post-processing on Mobile
                      UE4 Roadmap archived [DONE 4.12] CSM shadows for dynamic objects + static lighting and shadowing for static objects on mobile
                      UE4 Roadmap added VR FW - The Great Refactoring to VR
                      UE4 Roadmap added VR FW - Chaperone Generalization to VR
                      UE4 Roadmap added PSVR - Social Screen Support to VR
                      UE4 Roadmap archived (REMOVED) Multi-slice / multi-view rendering
                      UE4 Roadmap on (REMOVED) Multi-slice / multi-view rendering
                      Duplicate of Rendering - Forward Renderer implemenation

                      UE4 Roadmap added PSVR - Performance and Compliance to VR
                      UE4 Roadmap added VR FW - Widget Component Fixup / Input to VR
                      UE4 Roadmap added VR FW - Mixed Reality Movies to VR
                      UE4 Roadmap added Rendering - Forward Renderer Implementation to VR
                      UE4 Roadmap archived (REMOVED) [EXPERIMENTAL] Polish Stereoscopic Movie Export plugin
                      UE4 Roadmap on Polish Stereoscopic Movie Export plugin
                      Available under experimental. Further work has be deprioritized

                      UE4 Roadmap archived (REMOVED) Rendering Feature Fixes
                      UE4 Roadmap on Rendering Feature Fixes
                      Most of the issues are done and the remaining two are expensive to do and have been deprioritized.

                      UE4 Roadmap archived (REMOVED) Perf: Multi-resolution rendering
                      UE4 Roadmap on (REMOVED) Perf: Multi-resolution rendering
                      In Git and available directly through Nvidia. Work to integrate to Mainline will be done when resources available and support from Nvidia available. For the moment deprioritizing

                      UE4 Roadmap archived (REMOVED) Perf: MGPU
                      UE4 Roadmap on (REMOVED) Perf: MGPU
                      Deprioritized work for the moment until AMD and Nvidia are ready

                      UE4 Roadmap archived (REMOVED) VR Project Settings
                      UE4 Roadmap on (REMOVED) VR Project Settings
                      Wrapped up in a larger Template task that is forming.

                      UE4 Roadmap added Metal SM5 support and fixes to Platforms
                      UE4 Roadmap added iOS Licensee Embetterment to Platforms
                      UE4 Roadmap deleted card #867 from Platforms
                      UE4 Roadmap added Support New Media Player API to Platforms
                      UE4 Roadmap on Metal on Mac - SM5 Feature Level
                      Have already covered most of what we wanted to do, however further work on-going for Metal 2.0 (Tessellation, etc)

                      UE4 Roadmap on Investigate how to use built-in Android support in VS2015
                      Work still on-going.

                      UE4 Roadmap archived [REMOVED] D3D12 on XboxOne
                      UE4 Roadmap on [REMOVED] D3D12 on XboxOne
                      Card Duplication. Now being covered in Rendering

                      UE4 Roadmap added (DONE 4.13) iOS/ tvOS Support to Platforms
                      UE4 Roadmap archived [DONE 4.12] Fast Semantics on XboxOne
                      UE4 Roadmap archived [DONE 4.12]AppleTV in Binary
                      UE4 Roadmap added Sequencer / UMG Performance improvements to Sequencer
                      UE4 Roadmap archived (REMOVED) Color correction track
                      UE4 Roadmap on (REMOVED) Color correction track
                      Deprioritized / backlogged for the moment.

                      UE4 Roadmap archived (REMOVED) Persona overhaul
                      UE4 Roadmap on (REMOVED) Persona overhaul
                      Card duplication. Worked being covered by Animation side.

                      UE4 Roadmap archived (REMOVED) FBX pipeline improvements
                      UE4 Roadmap on (REMOVED) FBX pipeline improvements
                      Redundant card as duplicated by meshing pipeline improvements

                      UE4 Roadmap archived [Done 4.12] Import FBX into level
                      UE4 Roadmap archived [DONE 4.12] Blueprint MaskFields
                      UE4 Roadmap added Default 'post process' Sub-AnimBP to Animation
                      UE4 Roadmap added IK Improvements to Animation
                      UE4 Roadmap added BlendSpace Tool Improvements to Animation
                      UE4 Roadmap on (DONE 4.13) Sub AnimBlueprint
                      Sub AnimInstances added in for 4.13. Additional work still ongoing to expand further.

                      UE4 Roadmap moved (DONE 4.13) RBF Orientation Driver Node from Physics to Animation
                      UE4 Roadmap added Collision Performance Improvements to Physics
                      UE4 Roadmap added Improve AnimDynamics Tools to Physics
                      UE4 Roadmap archived (REMOVED: Reprioritizing based on Niagara planning work) Cascade profiling tools
                      UE4 Roadmap on Niagara / Cascade 2.0 Planning
                      Initial investigation of where we left the system. Re-evaluate architecture and redesign/implementation.

                      UE4 Roadmap archived [DONE 4.12] Cascade performance features and optimizations
                      UE4 Roadmap archived (REMOVED: Focused effort details in other cards) Improved, physically based bloom
                      UE4 Roadmap added Virtual Texturing to Rendering
                      UE4 Roadmap added Support for multiple static lighting scenarios to Rendering
                      UE4 Roadmap added Multiple bounces for skylight to Rendering
                      UE4 Roadmap added Improve static lighting quality to Rendering
                      UE4 Roadmap added Physical units for directional light and skylight to Rendering
                      UE4 Roadmap added Investigate various LPV improvements to Rendering
                      UE4 Roadmap added FTT Bloom / streaks to Rendering
                      UE4 Roadmap added Forward Renderer integration and support to Rendering
                      UE4 Roadmap added Simplification of meshes and creation of static LODs to Rendering
                      UE4 Roadmap added (DONE 4.13) Noise function improvements to Rendering
                      UE4 Roadmap added (EXPERIMENTAL 4.13) Live GPU Profiler to Rendering
                      UE4 Roadmap added (DONE 4.13) Cached Shadow Maps to Rendering
                      UE4 Roadmap added (DONE 4.13) LightMap only Rendering to Rendering
                      UE4 Roadmap added (DONE 4.13) Basic Support for Mesh decals to Rendering
                      UE4 Roadmap archived (REMOVED: We have no active plans for this right now.) Grass system that works with static meshes
                      UE4 Roadmap archived (REMOVED: Reprioritizing backlog) Low quality lightmaps supported as a scalability target
                      UE4 Roadmap archived [DONE 4.12] Post Process converted to compute / async compute
                      UE4 Roadmap archived [DONE 4.12] Per-object shadow optimizations to improve performance of projects utilizing many stationary lights
                      UE4 Roadmap archived [DONE 4.12] Support higher precision normals for static meshes
                      UE4 Roadmap archived [DONE 4.12] Dual specular shading model
                      UE4 Roadmap archived [DONE 4.12] High Resolution reflections (sky light and captures)
                      UE4 Roadmap archived [DONE 4.12] Skin shading improvements
                      Twitch /unrealalexander| Twitter @UnrealAlexander
                      How to report a bug? | Installation & Setup issues?
                      Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

                      Comment


                        Hmm.. Nothing for Gear VR / mobile VR :/

                        Comment


                          checkerboard rendering? update of dynamic shadows every 2 frames for mobiles, PS360 and 60 fps games?
                          Last edited by crolus; 07-24-2016, 01:30 PM.

                          Comment


                            Cone tracing using gpu's megatexture hardware? (Partial resident textures, tiled resources...)


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                            better optimization than SVOGI, propossed for PS4 by Sony so is feasible for consoles in despite of SVOGI with cpu octree.

                            Comment


                              Explain "Basic Support for Mesh decals to Rendering", please?
                              Is it what all asking for, is it non-planar projection?

                              Comment


                                is for gun's 3d decals, i pressume
                                Last edited by crolus; 07-26-2016, 06:24 PM.

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