Hi, I think an improvement in the HTML5 packaging process would be great to reduce the resulting size of the package. imho, currently a lot of unnecessary stuff is referenced in the final files (see e.g. https://answers.unrealengine.com/que...kage-size.html)
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Originally posted by Ray Davis View PostHey there, I wanted to let everyone know we're updating engine planning this week so expect the monthly roadmap updates soon!WIP Save the princess !
https://twitter.com/stp_the_game
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Originally posted by dunenkoff View PostYou haven't updated the roadmap on Trello for a month already. Are you hiding something from us, Epic?
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Originally posted by Ray Davis View PostNo hiding I swear! Things bit held up with GDC and making sure we're ironing out the remaining major issues with 4.7. I hope to start sharing our current thinking on the 4.8 release in the coming weeks, both in our release plans along with the key areas of development we're focusing on.
BTW, GDC was pretty cool. I spent a bit of my time at your both and thought that you guys did a really great job putting all that together. The "Hobbit" demo was truly amazing.
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It would be great if we could fill an array with data based on an image/texture file. Using blueprint.
From: https://forums.unrealengine.com/show...s-in-blueprint
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Originally posted by Zeustiak View PostIt would be great if we could fill an array with data based on an image/texture file. Using blueprint.
From: https://forums.unrealengine.com/show...s-in-blueprint
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Originally posted by Jimmy_Jazz View PostIs there an ETA on the updated Roadmap and / or the first 4.8 preview being released?
I'm interested in the low end mobile optimizations, mobile dynamic shadows and further Android stability.Let's Connect [Twitter]
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Originally posted by Aabs Inc. View PostDoes "UE4 Roadmap -> Rendering -> Hair/fur shading" mean NVIDIA HairWorks?Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
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