Loading textures / images into a newly launched or running game in UE4
In UDK, DLLBind can be used to import images dynamically during game-time or at launch. For example images from websites or other real-time sources. These textures can then be converted to materials or placed in new UPK's to be used in-game. It would be great to have this same feature in UE4. That way we could create dynamically changing content every time a game is played, or add real-time info to games.
In UDK, DLLBind can be used to import images dynamically during game-time or at launch. For example images from websites or other real-time sources. These textures can then be converted to materials or placed in new UPK's to be used in-game. It would be great to have this same feature in UE4. That way we could create dynamically changing content every time a game is played, or add real-time info to games.
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