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Tower Defence template required in editor at New Project tab templates

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  • Tower Defence template required in editor at New Project tab templates

    Hello, would be nice to add "Tower Defence" template into editor at tab "New Project". Gues "Top Down" template looks similar, but "Tower Defence" has different controll, clicking on objects and selecting it.

  • #2
    BUMMMMP... With all gameplay mechanics!


    luny

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    • #3
      There's StrategyGame example on library, it's really cool and done as game, but i still sure more simple blue template would be much more helpfull, because StrategyGame too complex with all these decorative things, at least these basic elements enough in template:

      creeps moving points
      waves array with creeps
      basic tower
      simple interface for tower selection and simple description before building
      placing towers on grid
      showing tower attack range on selection with simple circle

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      • #4
        Hey Happyhorror,

        'Tower Defense' is already released as a sample. We will not be implementing it within the new project field, at least not at this time.

        Thank you and have a great day!
        Last edited by Samantha Sutton; 06-18-2015, 11:01 AM.
        Twitter @UnrealSamantha
        Mobile Development Troubleshooting Guide | Package and Deployment Troubleshooting | How do I report a bug?
        Call me to a thread by posting this: [MENTION]Samantha Sutton[/MENTION]

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        • #5
          can it be released in blueprints please also all other sample games,its very hard to understand in C++

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          • #6
            Originally posted by happyhorror View Post
            There's StrategyGame example on library, it's really cool and done as game, but i still sure more simple blue template would be much more helpfull, because StrategyGame too complex with all these decorative things, at least these basic elements enough in template:

            creeps moving points
            waves array with creeps
            basic tower
            simple interface for tower selection and simple description before building
            placing towers on grid
            showing tower attack range on selection with simple circle
            I'll just give a shout out to the newly released FPS Tower Defense Toolkit UE4 Asset pack which might be of use to you and others interested in this thread? And with a current price of $29.99 USD or your region equivalent as of writing this it is a steal



            EDIT: You can find the forum thread for this UE4 Marketpace product here: https://forums.unrealengine.com/show...efense-Toolkit

            Which includes a detailed rundown of features, documentation & even a video tutorial series
            Attached Files
            Last edited by BenjaminDSmithy; 08-05-2015, 06:18 PM. Reason: Updated post to include FPS Tower Defense Toolkit UE4 forum thread link.
            Regards,
            Benjamin D. Smith

            Founder & CEO | Binary Sword Pty Ltd
            Currently working on: ODIN Tracker (UE4 Plugin)

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            • #7
              As Benjamin mentioned, you can find most of the features you asked for in the FPS Tower Defense Toolkit, such as enemy waves, tower bases and guard towers, a modular grid system, range spheres for towers, tower upgrades/placing towers on the grid, UMG tower stats etc. The grid system allows a level designer to place the towers in the editor as well. However, this is all portrayed from a first person perspective rather than the Top Down/Isometric look that you're going for. But if you want to see how to implement the other parts that you asked for, it's available with the toolkit.
              Last edited by Stormrage256; 08-06-2015, 12:09 AM.
              Dev blog: Unreal Possibilities
              Youtube channel
              FPS Tower Defense Toolkit Support Thread: https://forums.unrealengine.com/show...efense-Toolkit
              Top Down Stealth Toolkit Support Thread: https://forums.unrealengine.com/show...tealth-Toolkit
              Tower Defense Starter Kit Support Thread: https://forums.unrealengine.com/show...Support-Thread

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