santokki yep I had the same idea, but then it is more painful than necessary to get the selected object so I ended up with tracing lines and using the first surface, which would also give me an actor so "why am I not using that" which brings me to my next point: using selected/closest actor's location is pointless or even more confusing when you have large objects, if for example you have a huge landscape and you need to focus on a tiny bit of it then its actor location would give a completely meaningless center point for the orbitting pivot.
Antidamage please read the manual: https://github.com/microdee/UE4-Spac...ster/README.md which is btw on the front page of the repository too. See above for orbitting.
Chaplain TIG thanks for the support! At the moment I struggle with finding time to create all the fluff for the Marketplace submission and I'm not sure even that Epic allows the kind of plugin dependency I'm doing (Separated HID management into its own plugin, so I could use it in my other projects for other devices). It's not as simple as uploading zip files when I checked, they are compiling code plugins themselves, and when it comes to Epic, they're usually very opinionated about anything what is not a simple-as-a-rock bog standard scenario. On paper your plugin can very well depend on other plugins, and in a healthy programming ecosystem that's encouraged to the extreme (think of javascript or python where hundreds of third-party dependencies/libraries are not uncommon) but it's discouraged, and not supported by Epic and their automation tools because imo pure ignorant laziness.
Rant aside I will maybe set up an itch.io profile instead or properly make a github sponsor page for the plugin.
Antidamage please read the manual: https://github.com/microdee/UE4-Spac...ster/README.md which is btw on the front page of the repository too. See above for orbitting.
Chaplain TIG thanks for the support! At the moment I struggle with finding time to create all the fluff for the Marketplace submission and I'm not sure even that Epic allows the kind of plugin dependency I'm doing (Separated HID management into its own plugin, so I could use it in my other projects for other devices). It's not as simple as uploading zip files when I checked, they are compiling code plugins themselves, and when it comes to Epic, they're usually very opinionated about anything what is not a simple-as-a-rock bog standard scenario. On paper your plugin can very well depend on other plugins, and in a healthy programming ecosystem that's encouraged to the extreme (think of javascript or python where hundreds of third-party dependencies/libraries are not uncommon) but it's discouraged, and not supported by Epic and their automation tools because imo pure ignorant laziness.
Rant aside I will maybe set up an itch.io profile instead or properly make a github sponsor page for the plugin.
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