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    [FEATURE REQUEST] Pre-rendering.

    In my current project I need to render a matinee sequence to a video. Which is super simple from the editor. But I need to be able to do this from the final product. My clients will be entering information that changes the environments and then rendering the sequence out to a video to show later. This is instrumental to my companies use of this awesome tool for ArchViz.

    In short. I would like blueprint access to whatever it is UE4 is using to render out movies.

    Please let me know if there is something and I just missed it some how! Keep up the good work!
    Last edited by HaxO; 05-22-2015, 01:45 PM.

    #2
    Not a real solution, but a workaround we use:
    If you run a nvidia-setup, have a look into shadowplay. It's a screen-grab, that captures directly from the framebuffer (thus in smooth framerate). Prepare a matinee camera track or whatever and trigger the shadowplay recording when you trigger the camera track (you can send system-commands from inside the engine). Doing this, you can capture videos from your runtime without the need for going inside matinee.

    We did this for a couple of Viz-projects so far.


    But yes...i'd welcome that feature as well

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      #3
      Interesting, I will try that out. Thanks for the heads up!

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        #4
        What command are you using to launch Shadowplay? I can't find anything on it.

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          #5
          if you have a nvidia card it's part of the nvidia geforce experience window.

          Click image for larger version

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            #6
            Yea, I have that all set up. But I cannot find the system command that I would send from UE to start it recording.

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              #7
              Hi there.
              We don't really use a system command, as there isn't any. Try using a command to trigger the keyboard-shortcut for ShadowPlay. Kinda hacky, but that should work. I am not entirely sure, as i haven't been working on this in such detail. It's just what i recall...
              Hope that helps

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                #8
                Haha, Weird.

                This is why we need access to this functionality.

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                  #9
                  Our team could really use this also. Using third party screen capturing software is very messy.

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                    #10
                    CKong has found an interesting work around capturing directly from DirectX Libraries.

                    https://answers.unrealengine.com/que...aged-game.html

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                      #11
                      Second. Would be a useful feature for recording video materials in-game and playing them back (like security footage etc, or simplified instant replays - something I'm toying with)

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                        #12
                        Im not sure if this feature has been addressed or implemented, but there are still those of us who would love to see it in engine. My group could really use a feature like this for our product as well

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