Announcement

Collapse
No announcement yet.

glTF 3d asset format?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I just released a preview version of glTF for UE4.
    It supports to import the skeletal mesh and the animation sequence. You can download it from https://c4gio.itch.io/gltf-for-ue4. And it is free and an open-source project in https://github.com/code4game/glTFForUE4.

    Leave a comment:


  • replied
    Originally posted by Gildor View Post
    glTF importer is there. It's just disabled by default because plugin is in "experimental" folder. Open plugin settings, locate "glTF Importer" plugin, enable it and restart editor, then you'll be able to import glTF static meshes.
    I stand corrected.

    Leave a comment:


  • replied
    glTF importer is there. It's just disabled by default because plugin is in "experimental" folder. Open plugin settings, locate "glTF Importer" plugin, enable it and restart editor, then you'll be able to import glTF static meshes.

    Leave a comment:


  • replied
    Originally posted by 9298270 View Post
    Hey guys im using 4.19.2 UE4 engine version and i encounter issue during my GLTF model import attempts.
    Im using sample models from here: https://github.com/KhronosGroup/glTF-Sample-Models
    When i try to import any file my engine file browser does not "see" gltf files at all.
    Am i missing anything?
    There's no GLTF support in UE4.

    Leave a comment:


  • replied
    Hey guys im using 4.19.2 UE4 engine version and i encounter issue during my GLTF model import attempts.
    Im using sample models from here: https://github.com/KhronosGroup/glTF-Sample-Models
    When i try to import any file my engine file browser does not "see" gltf files at all.
    Am i missing anything?

    Leave a comment:


  • replied
    100% agreed. glTF is superior to FBX for all the uses I can think of or will use myself.

    Leave a comment:


  • replied
    EPIC should consider in far future of adding glTF as export format from UE4 Editor so there would be 2 formats when exporting (FBX and glTF)

    Leave a comment:


  • replied
    This is awesome!

    Leave a comment:


  • replied
    The support in 4.19, while experimental, is already awesome.





    No other format can hold material, textures, and meshes in a single file. While its quite limited, its already much better than FBX, at least for static meshes from Blender.

    Leave a comment:


  • replied
    [This url](https://github.com/code4game/glTFForUE4) is my project to import gltf into the UE4 editor. And you can download the free packaged plugin in [itch.io](https://c4gio.itch.io/gltf-for-ue4).

    Leave a comment:


  • replied
    glTF 2.0 support just shipped with the Unreal Engine 4.19 preview -- Enable the new plugin via Edit / Plugins / Importers / glTF. It's marked "experimental" so try it out and give feedback for the next revision!

    Leave a comment:


  • replied
    +1 for gltf support!

    Leave a comment:


  • replied
    Arw... this is embarrassing. Thanks for pointing this out.
    Last edited by suisso; 12-19-2017, 01:45 PM.

    Leave a comment:


  • replied
    You need to log into Github and connect your account with Epic's one. This way you can access Unreal's repository.
    This is offical plugin, I didn't write it

    Leave a comment:


  • replied
    Originally posted by kjustynski View Post
    Initial version of importer just arrived to the master branch



    https://github.com/EpicGames/UnrealE...d65f3a573efd04
    This is really exciting. GLTF is a great format, I can't wait to test your plugin. The link is broken. Any chance to update it?

    Leave a comment:

Working...
X