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glTF 3d asset format?

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    #31
    From the comparison chart of OpenGEX it's pretty clear that gltf is not a great format. On top of that it's not even widely supported despite being around for some time already.

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      #32
      Sure, format developed by group of CG companies can't be as good as format made by a single person

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        #33
        Originally posted by Gildor View Post
        ... can't be as good as format made by a single person
        Know your history - google Eric Lengyel.

        COLLADA was also made by Kronos and turned out to be a piece of sh*t format.

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          #34
          +1 for import/export for this format! Would greatly assist mocap across blender/neuron/godot/python/ue4
          Last edited by lukemiller; 11-28-2017, 11:45 PM.

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            #35
            Originally posted by motorsep View Post
            From the comparison chart of OpenGEX it's pretty clear that gltf is not a great format. On top of that it's not even widely supported despite being around for some time already.
            The page also makes a clear distinction between a pipeline format and a run time format.

            If you go to the gltf page there are many things supporting it. I just don't understand why unreal is only supporting two formats. With the open source initiative you'd expect a lot more.
            Unity has been supporting blend files for years. And considering the rise in popularity it's just off that unreal doesn't support it official.

            What does Epic have to lose if they add more formats?

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              #36
              Initial version of importer just arrived to the master branch

              Change 3793018 by Mike.Erwin

              new glTF importer plugin

              Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.

              Limitations:
              - There is no options UI. All assets from the file are imported.
              - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
              - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.

              #jira: UE-50695
              https://github.com/EpicGames/UnrealE...d65f3a573efd04
              Last edited by Moth Doctor; 12-14-2017, 05:24 PM.

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                #37
                Oh, super nice!
                [Gamedev programmer at Darewise (Paris) - We are hiring]
                UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
                UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

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                  #38
                  Originally posted by kjustynski View Post
                  Initial version of importer just arrived to the master branch



                  https://github.com/EpicGames/UnrealE...d65f3a573efd04
                  This is really exciting. GLTF is a great format, I can't wait to test your plugin. The link is broken. Any chance to update it?

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                    #39
                    You need to log into Github and connect your account with Epic's one. This way you can access Unreal's repository.
                    This is offical plugin, I didn't write it

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                      #40
                      Arw... this is embarrassing. Thanks for pointing this out.
                      Last edited by suisso; 12-19-2017, 01:45 PM.

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                        #41
                        +1 for gltf support!

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                          #42
                          glTF 2.0 support just shipped with the Unreal Engine 4.19 preview -- Enable the new plugin via Edit / Plugins / Importers / glTF. It's marked "experimental" so try it out and give feedback for the next revision!

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                            #43
                            [This url](https://github.com/code4game/glTFForUE4) is my project to import gltf into the UE4 editor. And you can download the free packaged plugin in [itch.io](https://c4gio.itch.io/gltf-for-ue4).

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                              #44
                              The support in 4.19, while experimental, is already awesome.





                              No other format can hold material, textures, and meshes in a single file. While its quite limited, its already much better than FBX, at least for static meshes from Blender.
                              UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
                              Deep knowlegde of C++ and blueprints. Open to freelance work.
                              Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
                              http://store.steampowered.com/app/463870
                              http://store.steampowered.com/app/500360
                              http://store.steampowered.com/app/520750

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                                #45
                                This is awesome!
                                [Gamedev programmer at Darewise (Paris) - We are hiring]
                                UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
                                UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

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