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    [FEATURE REQUEST] glTF 3d asset format?

    Any chance of something open source like this being supported.?
    Import and export would be awesome! (Export terrain and meshes, scene snapshots etc).

    Would love to see something better than the buggy fbx format supported.

    http://gltf.gl/

    #2
    Hi supagu,

    I have put in a feature request for your suggestion. For reference, this JIRA is UE-16059. When I have any further information on its status, I will update here.

    Thanks!

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      #3
      Hi, would be nice to have now that the format is out in v1.0!
      [Gamedev programmer at Darewise (Paris) - We are hiring]
      UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
      UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

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        #4
        That looks interesting thanks for sharing.
        Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
        Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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          #5
          Cool came looking to see if this was being considered - it does appear that it could be a decent alt to FBX

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            #6
            glTF was considered as the first of two alternatives for FBX in Blender (because they would stop further development to FBX): http://lists.blender.org/pipermail/b...ry/000583.html

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              #7
              +1 for gLTF support

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                #8
                We are definitely watching this format. It doesn't seem to have great support yet in the dcc tool world but it is something we are considering as it gets more mature.

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                  #9
                  [MENTION=974]Matt[/MENTION] thats pretty good news, it certainly appears to be gaining some momentum and on paper looks like it might be slightly better than FBX.

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                    #10
                    +1 to this. As mentioned in recent stream here, Blender has an experimental plugin and is making a big push on it.

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                      #11
                      Originally posted by Matt View Post
                      We are definitely watching this format. It doesn't seem to have great support yet in the dcc tool world but it is something we are considering as it gets more mature.
                      What is the status of GLTF making its way into Unreal 4?

                      Cuz I would really like to see it in the engine

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                        #12
                        Im interested in this sort of thing too, Im sick of being railroaded into binary formats with limited portability, Im not really interested in what the industry is currently using because they will protect current pipelines (no matter how shoddy) to save money.

                        Ive actually started writing a format in a similar vein to gltf (didnt know of its existence before I started) but I am using JSON in combination with FBX to improve 3dsmax->UE4 support well beyond what FBX or Epic currently offer (including what Ive read of Datasmith).

                        I should send a shout out to Tom Looman and Alan Noon for their great work on maxscripts that got me started on my path
                        Last edited by MonsOlympus; 09-14-2017, 05:25 AM.

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                          #13
                          Unity is adding it and Godot already support it looks like
                          Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
                          Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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                            #14
                            Unity and Godot are not DCC tools. Unfortunately Max and Maya aren't supporting glTF.

                            Regarding Unity - it doesn't have an official glTF support. Only third-party plugin which performs run-time loading.

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                              #15
                              Originally posted by Gildor View Post
                              Unfortunately Max and Maya aren't supporting glTF.
                              Since they both have python support any gltf python library would make supporting it as a third party far easier. Until UE4 supports python though (Epic have said they are interested in this) support is probably difficult to implement.

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