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    LocalMessage system exposed to Blueprints

    I'd love if the LocalMessage C++ system was exposed to Blueprints. Being able to broadcast messages is pretty useful.

    #2
    Hi Allar,

    Thank you for your request. I have entered a feature request, UE-16600 to be considered by the development staff.
    Adam Davis | Marketplace Support | Epic Games
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      #3
      Still would like to see this implemented. Seems like UE-16600 doesn't exist on the UE4 issues portal, although this is from 2015. Any chance I can get an update on this? Its a pretty nice and very simple system to have for sending messages.

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        #4
        Originally posted by Allar View Post
        Still would like to see this implemented. Seems like UE-16600 doesn't exist on the UE4 issues portal, although this is from 2015. Any chance I can get an update on this? Its a pretty nice and very simple system to have for sending messages.
        I had a request put into their system and it was there for about 2 months and its now been deleted. Hopefully, they have a new system for tracking feature requests...

        teak
        "A little bit of nonsense now and then is cherished by the wisest men..."
        -- Willy Wonka

        Smooth Zoom Camera Plugin for 4.24 here.

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          #5
          I guess it was not deleted, but hidden from the public.
          If I'm not mistaken all requests were hidden after new politics about sharing information on the Roadmap, probably it was a part of that
          SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
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