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It is possible to update multiple viewports when I play the project?

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    #31
    Thats disappointing news.

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      #32
      I just started a new job and moved from Unity to Unreal. So far this is the feature I miss the most in Unreal.

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        #33
        Yeah this is very important for debugging. But there is a simple workaround, works very good for me

        You have to work with Render Target & Scene Captures
        The Scene Captures Camera will render your scene from your desired perspektive to a render target, now you can open the Render Target in the content browser like a normal texture to preview it. When you play your game the preview of the Render Target Texture will update.

        The good thing is. You can have multiple Render Targets. So if you have 3 Monitors on your working space you can make 2 extra Render Targets Cameras and while you are playing your game in the Main Monitor you can see on the monitors left and right the Render Targets updating in realtime
        Blueprint Nodes like "Draw Debug Sphere" will work within the Render Targets
        And if you want see the collisions of your collision component in game uncheck "hidden in game".
        And the Scene Captures Cameras are just cameras in the scene so you can blueprint them to follow a driving car in-game for example.
        Last edited by AntonZero100; 02-07-2020, 10:07 AM.

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          #34
          Hope this plugin can help you.
          "MultiWindows4UE4": https://gitlab.com/UE4MarketplaceSub...ows4ue4-plugin
          Our email: yehaike@foxmail.com or841660657@qq.com
          UE4 C++ Plugins:
          1. "iLocalPlayer4UE4": Side-by-Side Stereo 3D implementing; Asymmetric projection(or named asymmetric view frustum) implementing.
          2. "QRCode Generator For UE4": This plugin is used to generate QRCode (Two Dimensional Code) in real time in UE4 Game.
          3. "LevelController": This UE4 C++ plugin lets you could transform UE4 Levels(Maps) at Runtime in Realtime.

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            #35
            Hi, guys, I've used Unity for a previous project and I'm back to UE.
            If there is one thing I missed the most from Unity is the Scene View.
            It makes debugging much easier and I'm not sure what keeps Epic from implementing it.
            I know it's easier said than done but I'm sure Epic can implement it if you put your mind to it.

            I think it can help all users, unlike some other more sophisticated features that will help just a few.
            This is a must-have feature if you experienced what's it's like on Unity.
            So, please put high(highest) priority to this feature and many will really appreciate it.


            Cheers!

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              #36
              I would love to be able to see what my game is doing 'live' in an editor style viewport while playing the game in a different viewport. This feature really does need implementing at some point.

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                #37
                I was honestly shocked to find this wasn't a feature of Unreal. I've been using Unity for a decade and this feature has been invaluable to my workflow. Working in Unreal without it really feels cumbersome. Its so helpful to have the camera's viewpoint and then be able to edit the objects from another angle. Please consider adding this feature in - its not sexy but the workflow implications are massive.

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                  #38
                  As many others have said, moving from Unity to Unreal is really hard when this key debugging feature is missing. Really hope that Epic can find the resources to make this happen, especially with the amount of money they've turned over in the last year or so.

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                    #39
                    bump I don't get how this is not a standard feature. Hope it comes with UE5.

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                      #40
                      Plugin that solves this problem neatly: Marketplace Link

                      I just found it on the marketplace (it's kinda hidden and should get a showcase from Epic Games imo) and it's free.


                      Disclaimer: I have not created this asset nor am I affiliated with it's creator.

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