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It is possible to update multiple viewports when I play the project?

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    #16
    hi, i have the same problem I hope this feature is added soon!

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      #17
      Also for me this is a very important feature. Debugging or for eg. adjusting physics values would be much easier if I could see the vehicle from different angles at the same time.
      bartlomiejwolk.wordpress.com

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        #18
        Not yet?!?
        How do developers see things happen without this feature?

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          #19
          I also want see this feature in the engine

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            #20
            Have been this implemented already?

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              #21
              I'm just bumping this thread. Do we have an update on this?

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                #22
                Another bump.

                I'm currently writing new Camera code and it'd be a LOT easier to test if this feature existed. (Move camera in one game view while looking at the movement in another view)

                **EDIT**
                Couple users have attempted to add this feature themselves: https://forums.unrealengine.com/deve...1-player/page5
                I'm now using the 'ExtraWindowCam Unreal Engine 4 Plugin' mentioned in thread. The code is available at https://github.com/chaosgrid/ExtraCamWindow and with a few tweaks I got it running in 4.18.3. It's hacky and buggy, so while it's enough for now, I wish Epic would properly implement the feature as well.
                Last edited by Henrik; 08-03-2018, 09:24 AM.

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                  #23
                  Bumping again since it's a really handy feature

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                    #24
                    Agree with other posters, this would be a really useful feature.

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                      #25
                      Bump. Coming from unity, just started using unreal, and this makes it much trickier to debug code that is not directly visible in game. It feels like I am missing something... because this feature just feels.. key..

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