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[FEATURE REQUEST] Custom volumes

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    #16
    [MENTION=1680]motorsep[/MENTION] I think this is like my Purpleprint ?
    https://forums.unrealengine.com/show...e-4-amp-Urho3D
    https://forums.unrealengine.com/show...-Kit-by-Hevedy
    Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
    Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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      #17
      Originally posted by KVogler View Post
      Unfortunately Im a total dimwit when it comes to C++, let alone the unreal flavored one here...
      hmmm. I wonder if you can extend AVolume through BP? It may be possible....

      Edit:
      nevermind, you can't directly extend Volume in BP. You can, however, create an empty c++ class that extends Volume (through the c++ wizard), make it Blueprintable, and THEN extend that through BP. But when I placed that in the scene, I couldn't see the volume brush. Not sure what's going on. Dragging the c++ actor into the scene works well, but not the BP

      I guess there's probably a reason why Volumes aren't Blueprintable in the first place
      Last edited by Philippe St-Amand; 06-20-2016, 05:01 PM.

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